Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Toys, Gadgets and things that go "BOOM"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoxWander" data-source="post: 77578" data-attributes="member: 1356"><p>Wow, feedback so quick and all but ignored int the General forum. Have to remeber to post my weird ideas here from now on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Fade- Yeah your right about the Magic Mouth thing. Gotta think of a way around that. Think Message or Whispering Wind would work?. Message isn't illusion so it makes real sound, so does WW. Maybe a higher level Magic Mouth that COULD say command words? Sounds like a reasonable idea. Think how useful that'd be as a burglar alarm if you combined it with a wand you had made. Definitely a good idea. Any suggestions on what level it's be? Also about the not selling the AutoRam. As I said, I'm not trying to actually stock a store with these things. That was just my post title to try and get people interested. The title in this forum seems alot better. Besides, if you WERE to make such a store, I'm sure a spell could also be created to transfer 'ownership' of a spell like that. Or it could probably be done as simple an enchanted item without too much of a difference in XP cost between enchantment and just casting Permanency.</p><p></p><p>Whatisitgoodfor- Ouch, stop making posts like that! My head hurts just trying to think of the physics involved in such a thing.</p><p></p><p></p><p>But on a related note, I have a new idea- "The Shrink Item GUN".</p><p>Its along the same lines as the AutoRam but smaller. You get a small rod, say 6" by 1/2", with a Permanent Shrink Item and put it inside a tube (the barrel of the gun) that is just wider and longer than it is. Attach it somehow to the rear of the barrel, magnets should do the trick, that way it'll stay inside whether its shrunk or not. Now whenever you say the command word you have an instantaneously expanding ram inside the barrel, effectively an explosive force. Now you simply put a bullet in front of it, or if you don't like the idea of 'gun', put a crossbow bolt in front of it. Now my question is- How much damage would the thing do? According to the spell description, or at least the Glove of Storing which is based off the spell, it shrinks and unshrinks "instantly". What kind of force is that going to put on a projectile? Anyone got a real loose 'physics' guesstimate? I'd think at least equal to a modern handgun, and go with the 1d10 for pistols in the DMG. Anyone else have thoughts on this? What I especially like about this is that it could be engineered to avoid Dispel Magic 'misfires' by simply constructing it so the projectile isn't in the barrel until you're ready to fire it. You might even convince a DM that the 'smack' a trigger could give it might be equivalent to the 'tossing it on a solid surface' in the spell description, thus a making it completely mechanical to fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Anyway- Thoughts, Feedback???</p><p></p><p>Ooh, Impeesa slipped the Shrapnel Bomb in while I was busy typing. I like that idea, except for the gunpowder. Our DM gave us flintlock's once (That's how I can justify the concept of a gun and what I wrote above) but he strictly limited our access to 'smokepowder'. He made it pseudo-magical so we couldn't even replicate it with alchemy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> But I just had to work around it. I made shrapnel bombs by getting FIVE gallon solid iron barrels, etching fragmentation lines in the sides and then putting SIX gallons worth of Shrink Item'd alchemists fire and oil into them. We hid them on a battlefield the night before the fight and used Shout to say the command word. Big BOOM!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 77578, member: 1356"] Wow, feedback so quick and all but ignored int the General forum. Have to remeber to post my weird ideas here from now on. :D Fade- Yeah your right about the Magic Mouth thing. Gotta think of a way around that. Think Message or Whispering Wind would work?. Message isn't illusion so it makes real sound, so does WW. Maybe a higher level Magic Mouth that COULD say command words? Sounds like a reasonable idea. Think how useful that'd be as a burglar alarm if you combined it with a wand you had made. Definitely a good idea. Any suggestions on what level it's be? Also about the not selling the AutoRam. As I said, I'm not trying to actually stock a store with these things. That was just my post title to try and get people interested. The title in this forum seems alot better. Besides, if you WERE to make such a store, I'm sure a spell could also be created to transfer 'ownership' of a spell like that. Or it could probably be done as simple an enchanted item without too much of a difference in XP cost between enchantment and just casting Permanency. Whatisitgoodfor- Ouch, stop making posts like that! My head hurts just trying to think of the physics involved in such a thing. But on a related note, I have a new idea- "The Shrink Item GUN". Its along the same lines as the AutoRam but smaller. You get a small rod, say 6" by 1/2", with a Permanent Shrink Item and put it inside a tube (the barrel of the gun) that is just wider and longer than it is. Attach it somehow to the rear of the barrel, magnets should do the trick, that way it'll stay inside whether its shrunk or not. Now whenever you say the command word you have an instantaneously expanding ram inside the barrel, effectively an explosive force. Now you simply put a bullet in front of it, or if you don't like the idea of 'gun', put a crossbow bolt in front of it. Now my question is- How much damage would the thing do? According to the spell description, or at least the Glove of Storing which is based off the spell, it shrinks and unshrinks "instantly". What kind of force is that going to put on a projectile? Anyone got a real loose 'physics' guesstimate? I'd think at least equal to a modern handgun, and go with the 1d10 for pistols in the DMG. Anyone else have thoughts on this? What I especially like about this is that it could be engineered to avoid Dispel Magic 'misfires' by simply constructing it so the projectile isn't in the barrel until you're ready to fire it. You might even convince a DM that the 'smack' a trigger could give it might be equivalent to the 'tossing it on a solid surface' in the spell description, thus a making it completely mechanical to fire. :cool: Anyway- Thoughts, Feedback??? Ooh, Impeesa slipped the Shrapnel Bomb in while I was busy typing. I like that idea, except for the gunpowder. Our DM gave us flintlock's once (That's how I can justify the concept of a gun and what I wrote above) but he strictly limited our access to 'smokepowder'. He made it pseudo-magical so we couldn't even replicate it with alchemy. :mad: But I just had to work around it. I made shrapnel bombs by getting FIVE gallon solid iron barrels, etching fragmentation lines in the sides and then putting SIX gallons worth of Shrink Item'd alchemists fire and oil into them. We hid them on a battlefield the night before the fight and used Shout to say the command word. Big BOOM!!!! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Toys, Gadgets and things that go "BOOM"
Top