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TPK : And you think you know whose fault it is...
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<blockquote data-quote="scourger" data-source="post: 2137508" data-attributes="member: 12328"><p>People play and enjoy the game in different ways. What is fun for you (or me) may not be fun for someone else. </p><p></p><p>I think that a group does better when the characters engage in combat immediately and fully when battle is joined. That is the way I enjoy playing the game. I want to use whatever offensive capabilities my character has to engage the enemy with the most powerful weapon I can bring to bear as quickly as I can put it on the target. I don't hoard magic items. I am frustrated when other players move for position, hang back or save an item "for the right moment." I eventually compensate for it by lurking behind them and hoarding stuff until they commit to a course of action that I may or may not join. I call this "the last PC standing" game. </p><p></p><p>Some players believe that individual characters and therefore the group does better by weighing their individual character options. They like to lurk behind others or to flee direct combat. Saving items for use later use that may be more advantageous than the current situation is fun for them. They get frustrated when I charge headlong into the fray. They usually compensate for it by allowing me to overexpose myself to my doom (and sometimes their own), which usually results in my above-noted more "careful" play. </p><p></p><p>I'm not saying that one style or another is right or wrong. It's a matter of personal preference. The DM (including me) usually brings his preferred style of play to the game he </p><p>runs. It sounds as if your DM may expect a cretain style of play that the oneplayer just hasn't grasped yet. Boy, have I been there! </p><p> </p><p>There are many illustrations of this concept. Here is alink to one:</p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html</a></p></blockquote><p></p>
[QUOTE="scourger, post: 2137508, member: 12328"] People play and enjoy the game in different ways. What is fun for you (or me) may not be fun for someone else. I think that a group does better when the characters engage in combat immediately and fully when battle is joined. That is the way I enjoy playing the game. I want to use whatever offensive capabilities my character has to engage the enemy with the most powerful weapon I can bring to bear as quickly as I can put it on the target. I don't hoard magic items. I am frustrated when other players move for position, hang back or save an item "for the right moment." I eventually compensate for it by lurking behind them and hoarding stuff until they commit to a course of action that I may or may not join. I call this "the last PC standing" game. Some players believe that individual characters and therefore the group does better by weighing their individual character options. They like to lurk behind others or to flee direct combat. Saving items for use later use that may be more advantageous than the current situation is fun for them. They get frustrated when I charge headlong into the fray. They usually compensate for it by allowing me to overexpose myself to my doom (and sometimes their own), which usually results in my above-noted more "careful" play. I'm not saying that one style or another is right or wrong. It's a matter of personal preference. The DM (including me) usually brings his preferred style of play to the game he runs. It sounds as if your DM may expect a cretain style of play that the oneplayer just hasn't grasped yet. Boy, have I been there! There are many illustrations of this concept. Here is alink to one: [url]http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html[/url] [/QUOTE]
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