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<blockquote data-quote="Lord Pendragon" data-source="post: 571576" data-attributes="member: 707"><p>Well, it's part of the fun about the game for some. For others, like me for instance, the fun of the game is in developing a single character's life/personality/power through the levels, from insignificant to legendary.</p><p></p><p>For those players like me, constantly re-rolling PCs isn't fun, it's annoying. It means having to find another character concept you like, while having to abandon one you never got to explore. It means trying to get attached to another persona, when you're still bitter about losing the previous one.</p><p></p><p>For gamers like myself, a game in which a TPK or near TPK is normal simply isn't fun. I tend to enjoy a game that is dangerous (perhaps occasionally a PC will die, but not every session, and a TPK is very, very, very unlikely) but not overly so. It sounds like your player is the same. He was excited about the RP prospects of his current PC. He may have already started imagining/planning things his PC would do/explore/take an interest in. Then suddenly the PC is dead and you say, "okay then, roll up a new guy!" It's just not that easy, or that fun.</p><p></p><p>I'm not sure why the other two players did what they did. Perhaps they felt the same way. Or perhaps they just followed the first player's lead. I don't know.</p><p></p><p>It seems like the problem is that you and your players are interested in different types of game. If you still want to DM, I'd talk with the players and ask them about it, particularly the first player. If it turns out that the problem was, indeed, that your game is too lethal for their tastes, offer to "erase" the previous session and start again, this time knowing how much danger the players are comfortable with.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 571576, member: 707"] Well, it's part of the fun about the game for some. For others, like me for instance, the fun of the game is in developing a single character's life/personality/power through the levels, from insignificant to legendary. For those players like me, constantly re-rolling PCs isn't fun, it's annoying. It means having to find another character concept you like, while having to abandon one you never got to explore. It means trying to get attached to another persona, when you're still bitter about losing the previous one. For gamers like myself, a game in which a TPK or near TPK is normal simply isn't fun. I tend to enjoy a game that is dangerous (perhaps occasionally a PC will die, but not every session, and a TPK is very, very, very unlikely) but not overly so. It sounds like your player is the same. He was excited about the RP prospects of his current PC. He may have already started imagining/planning things his PC would do/explore/take an interest in. Then suddenly the PC is dead and you say, "okay then, roll up a new guy!" It's just not that easy, or that fun. I'm not sure why the other two players did what they did. Perhaps they felt the same way. Or perhaps they just followed the first player's lead. I don't know. It seems like the problem is that you and your players are interested in different types of game. If you still want to DM, I'd talk with the players and ask them about it, particularly the first player. If it turns out that the problem was, indeed, that your game is too lethal for their tastes, offer to "erase" the previous session and start again, this time knowing how much danger the players are comfortable with. [/QUOTE]
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