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TPK is the only way to kill a character?
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<blockquote data-quote="Campbell" data-source="post: 8043485" data-attributes="member: 16586"><p>I think the impact of Hero Points (to stabilize) is being overstated. In cases where dying party members are not being actively attacked or dealing with splash damage from area attacks in most cases it takes willful neglect by other party members to have someone bleed out. The first time a character drops in a fight (if they do not go down from a critical hit) they will have at least 2 full rounds before they bleed out. In the vast majority of cases they will last at least 3 rounds before bleeding out.</p><p></p><p>Things do get significantly tougher if people are going down multiple times in the same fight or if a critical hit brings them down, but even starting from Dying 2 generally will give you 2 rounds of life. 2 rounds is like forever in Pathfinder 2 terms.</p><p></p><p>The cases where Hero Points save your skin when someone else would not be able to are incredibly rare. It feels really good when you do it, but it is often a false negative. The big saving grace of using Hero Points is that you do not increase your Wounded Value.</p><p></p><p>Being stabilized is also not really that great. You are still Unconscious (-4 status penalty to AC, Perception, and Reflex Saves) which also means you are Flat Footed (-2 circumstance penalty to AC). You are incredibly vulnerable. Area damage can easily send you back reeling.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8043485, member: 16586"] I think the impact of Hero Points (to stabilize) is being overstated. In cases where dying party members are not being actively attacked or dealing with splash damage from area attacks in most cases it takes willful neglect by other party members to have someone bleed out. The first time a character drops in a fight (if they do not go down from a critical hit) they will have at least 2 full rounds before they bleed out. In the vast majority of cases they will last at least 3 rounds before bleeding out. Things do get significantly tougher if people are going down multiple times in the same fight or if a critical hit brings them down, but even starting from Dying 2 generally will give you 2 rounds of life. 2 rounds is like forever in Pathfinder 2 terms. The cases where Hero Points save your skin when someone else would not be able to are incredibly rare. It feels really good when you do it, but it is often a false negative. The big saving grace of using Hero Points is that you do not increase your Wounded Value. Being stabilized is also not really that great. You are still Unconscious (-4 status penalty to AC, Perception, and Reflex Saves) which also means you are Flat Footed (-2 circumstance penalty to AC). You are incredibly vulnerable. Area damage can easily send you back reeling. [/QUOTE]
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TPK is the only way to kill a character?
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