TPK last night - 1st one (sniff)

WampusCat43

Explorer
Sarkrith Smackdown

Situation:
Our four heroes, all 9th-10th level, having just beat up on an adult black dragon, find their way to its lair in the hope of finishing him off. Instead, they find its two allies, a Sarkrith spelleater and thane. The PC's just waded in, with virtually no buffs in place. Disaster. The mage led the way (!), turned ethereal, which promptly got dispelled by the spelleater, who proceeded to whale on him. A couple of missed SR checks and it's one man down.

The cleric and the fighter/sorcerer, having had little success with their spells, double-teamed the thane and were putting the hurt on it. Unfortunately, one good critical hit finished off the cleric, along with his healing powers. Two down.

The spelleater now turned its attention on the archer/ranger, who had been peppering it with arrows while it munched on the wizard. A couple of critical misses and a panicky switch to melee weapons later, ranger roast.

The fighter/sorcerer declined to run or surrender, hoping to take out the now-wobbly thane. Squish.

The sarkrith were CR 11 and 13. Was this encounter that unbalanced? In retrospect, I think the spelleater alone would have been a match for the group, but they had had little trouble with encounters near their level to this point. It seems like a situation where the baddies were a near-perfect match for the party weaknesses: many save-or-die spells, lack of ability to do massive damage, etc.

Lots of shoulda-woulda-couldas here: concentrate on one opponent, plan ahead, run, surrender...

Needless to say, I feel like crap, a familiar theme on these boards in these situations. Some of these characters had been played for a year or more, and I had put a lot of work into them as well (I actually built the f/s for a new player to the game). I'm not looking for sympathy as much as I'd like to let fellow DM's know that these guys are tough and you should be real careful if you "take the gloves off" (as I warned them I was about to do). It's certainly easy for both DM's and players to get overconfident in the abilities of the party.

Thanks for letting me get this off my chest. I'm going to go hang my scalps now.
 

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EL 14 for a level 9.5 party? Yeah, that's usually going to be a bit risky. Casualties are likely in this situation and if the PCs are unlucky or screw up, well...
 

Use Grim Tales' XP Calc spreadsheet, I plugged in a party of 4 with 2 at 9th level and 2 at 10th. I then plugged in two critters, one CR 11 and the other CR 13.

It calculated it as an EL 17 encounter. It gave a party survival rate of 60% and labeled it as VERY DIFFICULT.

Definitely a hard encounter. It probably could have been survived if the characters had used buffing spells, but that's a big if.
 


Congratualtions!!! And don't worry, TPK's just get easier with time. You'll feel quite a bit less remorse on your second one. By the fifth or sixth, you won't feel a thing.

If the pc's didn't want to risk death, they shouldn't have gone into the fight.

Remember, DM's don't kill pc's... monster and traps (and sometimes other pc's) kill pc's.

R.A.
 

rogueattorney said:
Congratualtions!!! And don't worry, TPK's just get easier with time. You'll feel quite a bit less remorse on your second one. By the fifth or sixth, you won't feel a thing.

If the pc's didn't want to risk death, they shouldn't have gone into the fight.

Remember, DM's don't kill pc's... monster and traps (and sometimes other pc's) kill pc's.

R.A.

lol - my players just narrowly escaped a TPK this past Sunday.

Don't sweat it, man. The PC's could have done things much differently, especially when things began to go south. Certainly a challenging encounter, but so not out of whack (especially w/out the buffs).
 


WampusCat43 said:
...you should be real careful if you "take the gloves off" (as I warned them I was about to do).

Yikes. Well, at least you warned them. ;)

I'm fearing a TPK in the season premiere of my D20 Modern game next week. I've even told my players that the gloves come off this season. It's not the EL of the encounters (I'm using the Excel sheet for that), but rather the opportunities for missteps and mistakes that will derail everything.

Then again, if those missteps happen it'll be because my players didn't bother to look at the bevy of clues I handed out in season 1. From that perspective, I won't have to worry too much about killing 'em all.
 

Doug McCrae said:
What's a Sarkrith spelleater and thane?
Large lizardman-looking, spellcaster-hatin' monstrous humanoids from Fiend Folio. There's a pic of 'em on Wizards Art Gallery.

The PC's had been slaughtering lizardmen by the tribeful prior to this, which probably made them even more overconfident.
 


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