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<blockquote data-quote="Mort" data-source="post: 8346997" data-attributes="member: 762"><p>Imprisonment by cut scene is often a tough sell - depends on your players. But it wouldn't be my first choice as it seems exactly like the ham handedness you seem to be trying to avoid.</p><p></p><p></p><p>If the bad guys have access to melee weapons and spells that incapacitate, capture without TPK is actually pretty likely. From what you've said they are NOT expecting teleporting in enemies. Frankly I find it poetic justice to give players a taste of scry and fry (especially when, far from malicious it's 100% warranted by the parties own actions). Unless the group is warded against charm, it's not THAT hard to take them alive if the villains get the drop on them.</p><p></p><p></p><p>I like this option because it lets the players know that an asset they'd "collected" has truly come in handy. Players love it when something from their past comes back in a positive vs. negative way! As for veering off - well just make sure that the save comes with an express - now get this done and get it done pronto prompt and shouldn't be a big departure. Probably less than imprisonment actually. So a nice compromise option.</p><p></p><p>So definitely seems like the best of the options presented.</p><p></p><p></p><p></p><p>Seems fund though.</p></blockquote><p></p>
[QUOTE="Mort, post: 8346997, member: 762"] Imprisonment by cut scene is often a tough sell - depends on your players. But it wouldn't be my first choice as it seems exactly like the ham handedness you seem to be trying to avoid. If the bad guys have access to melee weapons and spells that incapacitate, capture without TPK is actually pretty likely. From what you've said they are NOT expecting teleporting in enemies. Frankly I find it poetic justice to give players a taste of scry and fry (especially when, far from malicious it's 100% warranted by the parties own actions). Unless the group is warded against charm, it's not THAT hard to take them alive if the villains get the drop on them. I like this option because it lets the players know that an asset they'd "collected" has truly come in handy. Players love it when something from their past comes back in a positive vs. negative way! As for veering off - well just make sure that the save comes with an express - now get this done and get it done pronto prompt and shouldn't be a big departure. Probably less than imprisonment actually. So a nice compromise option. So definitely seems like the best of the options presented. Seems fund though. [/QUOTE]
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