Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
TPK or Imprison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 8347135" data-attributes="member: 467"><p>Let's think about this from a goal oriented perspective.</p><p></p><p>First off, this is a Rime of the Frostmaiden campaign, with a couple important changes. The PCs are a group deputized by the Council of Speakers to sort of create confidence in the Council despite the unending winter and other hardships. It so happened based on random rolls the first real threat they encountered was the duergar, and so they hyper focused on it. As such and given the character levels, when I decided to turn it into a mini-campaign (again mostly because the group isn't gelling despite all being people I have otherwise played with successfully in other contexts) I decided to at least resolve this story for them. I know I hate an unfinished arc. To do that, I decided there would be a direct access (teleportation circle) between the outpost and the fortress.</p><p></p><p>The party assaulted the outpost and the son escaped. Then they took a short rest and went to clean out the rest of the duergar and another lieutenant got away. They are convinced -- except the barbarian -- that the bad guys are laying passively in wait so they figure they can take a long rest then assault. But that lieutenant witnessed them getting nearly spent as well as their cleric dying outright before fleeing. There is no reason for a force not to come to retake the outpost of the PCs take the time to long rest.</p><p></p><p>EDIT: I forgot the goal part because I am trying to cook dinner. The long and short of it: I want a satisfying conclusion to this arc so I can end this campaign on a high note (even if that means an epic fight they lose).</p></blockquote><p></p>
[QUOTE="Reynard, post: 8347135, member: 467"] Let's think about this from a goal oriented perspective. First off, this is a Rime of the Frostmaiden campaign, with a couple important changes. The PCs are a group deputized by the Council of Speakers to sort of create confidence in the Council despite the unending winter and other hardships. It so happened based on random rolls the first real threat they encountered was the duergar, and so they hyper focused on it. As such and given the character levels, when I decided to turn it into a mini-campaign (again mostly because the group isn't gelling despite all being people I have otherwise played with successfully in other contexts) I decided to at least resolve this story for them. I know I hate an unfinished arc. To do that, I decided there would be a direct access (teleportation circle) between the outpost and the fortress. The party assaulted the outpost and the son escaped. Then they took a short rest and went to clean out the rest of the duergar and another lieutenant got away. They are convinced -- except the barbarian -- that the bad guys are laying passively in wait so they figure they can take a long rest then assault. But that lieutenant witnessed them getting nearly spent as well as their cleric dying outright before fleeing. There is no reason for a force not to come to retake the outpost of the PCs take the time to long rest. EDIT: I forgot the goal part because I am trying to cook dinner. The long and short of it: I want a satisfying conclusion to this arc so I can end this campaign on a high note (even if that means an epic fight they lose). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
TPK or Imprison
Top