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<blockquote data-quote="Dausuul" data-source="post: 8347180" data-attributes="member: 58197"><p>That is a very good point. Thinking about it from the BBEG's point of view: Obviously, they are going to send a force through the circle to re-establish control of their outpost. But they have no reason to expect the PCs to be hanging around at the other end. The teleporting force will be on guard--there is always the chance of an ambush--but they won't be coming out in full attack mode. Nor will they necessarily be bringing overwhelming firepower.</p><p></p><p>I have the impression from what [USER=467]@Reynard[/USER] has been saying that this is a two-way portal (i.e., you don't have to be a 9th-level wizard and cast <em>teleportation circle</em> to use it, it's always on). So how about this: A group of duergar mooks pops in and discovers that the PCs are still there! One of them yells that he'll bring reinforcements and darts back through the portal.</p><p></p><p>A fight ensues, which the exhausted PCs can <em>probably</em> win, but will not be easy and might cost them another party member. Then they have a few moments to catch their breath. Hopefully, knowing about the impending reinforcements convinces them to bug out.</p><p></p><p>If not, well, you can lead a PC to the escape hatch, but you can't make them not jump into lava instead.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8347180, member: 58197"] That is a very good point. Thinking about it from the BBEG's point of view: Obviously, they are going to send a force through the circle to re-establish control of their outpost. But they have no reason to expect the PCs to be hanging around at the other end. The teleporting force will be on guard--there is always the chance of an ambush--but they won't be coming out in full attack mode. Nor will they necessarily be bringing overwhelming firepower. I have the impression from what [USER=467]@Reynard[/USER] has been saying that this is a two-way portal (i.e., you don't have to be a 9th-level wizard and cast [I]teleportation circle[/I] to use it, it's always on). So how about this: A group of duergar mooks pops in and discovers that the PCs are still there! One of them yells that he'll bring reinforcements and darts back through the portal. A fight ensues, which the exhausted PCs can [I]probably[/I] win, but will not be easy and might cost them another party member. Then they have a few moments to catch their breath. Hopefully, knowing about the impending reinforcements convinces them to bug out. If not, well, you can lead a PC to the escape hatch, but you can't make them not jump into lava instead. [/QUOTE]
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