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<blockquote data-quote="Reynard" data-source="post: 8347702" data-attributes="member: 467"><p>While I understand the philosophy inherent in your question, and generally agree with it in theory, in practice that is not what GMs do by and large. We present situations, locations, personalities and so on, and let the PCs loose on them. But it is hardly a hands off action. We created all that stuff in the first place. Also, there is no "naturally behave." All that is is the GM making decisions and justifying those decisions. The reality is still the GM choosing to do things, using their own preferences, the players' actions and the dice to inform those decisions. It is a good practice but I don't think we should fool ourselves into believing there was ever some natural or right decision waiting to be discovered like a sculpture in a block of marble.</p><p></p><p>My original question -- TPK or imprison -- is really one about approach. There is no rule or requirement that either would be the "right" answer for the question "what would the duergar do next?" That question, and the idea that there even is a "right" answer for it, is just cover for the real question: what do I, as GM, think would be the most fun for this group of players, given the tangled mass of everything that has happened up to this decision point. It is the same question we ask ourselves, as GMs, every moment in the game.</p><p></p><p>Or, at least, I ask myself. I suppose it is possible there are real world GMs that always only care about verisimilitude, but I doubt it. If a GM doesn't recognize that there are other people across the table from them, I don't think they would be very fun to play under.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8347702, member: 467"] While I understand the philosophy inherent in your question, and generally agree with it in theory, in practice that is not what GMs do by and large. We present situations, locations, personalities and so on, and let the PCs loose on them. But it is hardly a hands off action. We created all that stuff in the first place. Also, there is no "naturally behave." All that is is the GM making decisions and justifying those decisions. The reality is still the GM choosing to do things, using their own preferences, the players' actions and the dice to inform those decisions. It is a good practice but I don't think we should fool ourselves into believing there was ever some natural or right decision waiting to be discovered like a sculpture in a block of marble. My original question -- TPK or imprison -- is really one about approach. There is no rule or requirement that either would be the "right" answer for the question "what would the duergar do next?" That question, and the idea that there even is a "right" answer for it, is just cover for the real question: what do I, as GM, think would be the most fun for this group of players, given the tangled mass of everything that has happened up to this decision point. It is the same question we ask ourselves, as GMs, every moment in the game. Or, at least, I ask myself. I suppose it is possible there are real world GMs that always only care about verisimilitude, but I doubt it. If a GM doesn't recognize that there are other people across the table from them, I don't think they would be very fun to play under. [/QUOTE]
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