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<blockquote data-quote="DEFCON 1" data-source="post: 8347729" data-attributes="member: 7006"><p>If it was me... I'd just do the "three waves of enemies" method. Send the duergar "scouting party" through the circle first... the weaker-but-sneakier group of duergar that were expecting to arrive and then scout the area for the party without being seen... only to discover the PCs are right there at the circle. Have this even happen before the group has fully bedded down, so the party is still in armor and such. This fight should be quick and easier for the group because these weren't the big guns.</p><p></p><p>Should most of the PCs survive this encounter, they can identify this group as merely scouts they've killed, and at that point can make another choice whether or not to still stay and sleep here (now having more concrete info that if the scout party does not return to the BBEG, the BBEG knows there's a real problem and will send an even greater force shortly) or that they should take the barbarian's advice finally and leave the area. At that point, if they sleep here at the circle anyway, then the larger military force arrives as they are out of armor and resting-- and kicks the crap out of the party and probably TPKs them. Too bad, so sad, you had two chances to make a better decision.</p><p></p><p>But if the group does leave the area to take a long rest... the military force arrives, sees their scouting party dead, knows something is up, and successfully reclaims the outpost and sets it up expecting an assault. When the fully-rested party comes back, the outpost is now fully armed and on high alert ready for them. Then if the PCs succeed in taking out the military force at the outpost as well, they then can make the decision to use the circle to go to the BBEG's lair and take BBEG on as the conclusion. And at that point, whatever happens, happens.</p><p></p><p>That's what I'd do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8347729, member: 7006"] If it was me... I'd just do the "three waves of enemies" method. Send the duergar "scouting party" through the circle first... the weaker-but-sneakier group of duergar that were expecting to arrive and then scout the area for the party without being seen... only to discover the PCs are right there at the circle. Have this even happen before the group has fully bedded down, so the party is still in armor and such. This fight should be quick and easier for the group because these weren't the big guns. Should most of the PCs survive this encounter, they can identify this group as merely scouts they've killed, and at that point can make another choice whether or not to still stay and sleep here (now having more concrete info that if the scout party does not return to the BBEG, the BBEG knows there's a real problem and will send an even greater force shortly) or that they should take the barbarian's advice finally and leave the area. At that point, if they sleep here at the circle anyway, then the larger military force arrives as they are out of armor and resting-- and kicks the crap out of the party and probably TPKs them. Too bad, so sad, you had two chances to make a better decision. But if the group does leave the area to take a long rest... the military force arrives, sees their scouting party dead, knows something is up, and successfully reclaims the outpost and sets it up expecting an assault. When the fully-rested party comes back, the outpost is now fully armed and on high alert ready for them. Then if the PCs succeed in taking out the military force at the outpost as well, they then can make the decision to use the circle to go to the BBEG's lair and take BBEG on as the conclusion. And at that point, whatever happens, happens. That's what I'd do. [/QUOTE]
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