Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
TPK or Imprison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8348440"><p>These both sound like great options to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think for me it depends. I used to shield my parties from TPKs with the classic: you wake up in a cell. Over time I came around to the idea that the excitement of death from random dice rolls and combat just not going your way actually made for some of the funnest gaming if you are open to it (I reached this conclusion when I realized most of my group's best gaming stories revolved around unexpected disasters and unexpected successes). I found it both for myself as a player as a GM. But it does mean the group has to be down with it. For me, whether to go TPK or have them captured really comes down to the person who is delivering the TPK and what they want. </p><p></p><p>TPKs don't have to be the end though. They can serve as a prelude to the next group of characters (especially if they assemble a team of loved one's motivated by revenge). I've even run campaigns in the afterlife when stuff like this happens (TPK is ideal for an escape from hell campaign if you want to honor the TPK but don't want it to derail the campaign----sending them to some kind of afterlife where they can try to escape back to the world of the living to finish the adventure they died on, can take a TPK and end it on a high note if that is your concern).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8348440"] These both sound like great options to me :) I think for me it depends. I used to shield my parties from TPKs with the classic: you wake up in a cell. Over time I came around to the idea that the excitement of death from random dice rolls and combat just not going your way actually made for some of the funnest gaming if you are open to it (I reached this conclusion when I realized most of my group's best gaming stories revolved around unexpected disasters and unexpected successes). I found it both for myself as a player as a GM. But it does mean the group has to be down with it. For me, whether to go TPK or have them captured really comes down to the person who is delivering the TPK and what they want. TPKs don't have to be the end though. They can serve as a prelude to the next group of characters (especially if they assemble a team of loved one's motivated by revenge). I've even run campaigns in the afterlife when stuff like this happens (TPK is ideal for an escape from hell campaign if you want to honor the TPK but don't want it to derail the campaign----sending them to some kind of afterlife where they can try to escape back to the world of the living to finish the adventure they died on, can take a TPK and end it on a high note if that is your concern). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
TPK or Imprison
Top