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<blockquote data-quote="Reynard" data-source="post: 8349293" data-attributes="member: 467"><p>Very good analysis. One thing: the BBEGs have intelligence as to the state of the attackers. The escape lieutenant very specifically observed until his force was overwhelmed and then escaped He knows how beat down the party is and that they lost their healer. He doesn't know what decisions the party made after he left, but as beings that exist in the world, they can make some guesses. If the PCs don't push immediately through the portal (he can guess they know where he went) then they can surmise they are too worn to try right then. But if they haven't broken the link, they can surmise the party plans to use the portal. Either they are going to flee the fortress and escape, or perhaps rest and then return, scouting themselves or possibly coming in with overwhelming force (the party could be the vanguard of a larger force, after all).</p><p></p><p>So, to me as DM, it makes sense that the duergar will send a scouting force back into their outpost after a couple of hours -- not long enough for the invaders to get fully rested or muster a very large force, but after enough time that the scouts should be able to ascertain what the plan is. If the scouts don't return, the BBEG will likely just break the link -- there is just too much uncertainty about what is happening. But potentially, the scouts can finish off the interlopers and bring back one or two for questioning to find out what the Council of Speakers knows about the duergars' plans.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8349293, member: 467"] Very good analysis. One thing: the BBEGs have intelligence as to the state of the attackers. The escape lieutenant very specifically observed until his force was overwhelmed and then escaped He knows how beat down the party is and that they lost their healer. He doesn't know what decisions the party made after he left, but as beings that exist in the world, they can make some guesses. If the PCs don't push immediately through the portal (he can guess they know where he went) then they can surmise they are too worn to try right then. But if they haven't broken the link, they can surmise the party plans to use the portal. Either they are going to flee the fortress and escape, or perhaps rest and then return, scouting themselves or possibly coming in with overwhelming force (the party could be the vanguard of a larger force, after all). So, to me as DM, it makes sense that the duergar will send a scouting force back into their outpost after a couple of hours -- not long enough for the invaders to get fully rested or muster a very large force, but after enough time that the scouts should be able to ascertain what the plan is. If the scouts don't return, the BBEG will likely just break the link -- there is just too much uncertainty about what is happening. But potentially, the scouts can finish off the interlopers and bring back one or two for questioning to find out what the Council of Speakers knows about the duergars' plans. [/QUOTE]
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