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<blockquote data-quote="Reynard" data-source="post: 8349499" data-attributes="member: 467"><p>You seem to be working pretty hard to put my decisions in a bad light. That's fine. You aren't at my table so I am sure that I am not communicating some things thoroughly. Even so, I would like to address a couple of your points.</p><p></p><p>First and foremost, Yes, the NPCs know the difference between a Short Rest and a Long Rest. This is the world in which they live, and they themselves have abilities that are affected by Short and Long rests. Look up duergar if you are circumspect. They know how the world works. These are the "physics" of the world. They will use them accordingly.</p><p></p><p>Second of all, the duergar have been holding this outpost for years. They would know if an assault force was within an hour or two of it. It is an old dwarven defensive force. It is designed to protect the dwarven valley. Would dwarves build a fortress where enemies could appear without warning with a few minutes of warning? I think not.</p><p></p><p>The scouting force isn't meant to be overwhelming. It is meant to be what they would send. the PCs happen to be in a real bad spot, so it may turn out badly. that's on them for deciding not to flee, close the portal or otherwise.</p><p></p><p>It wasn't a token position. it was an important outpost through which the duergar moved the all important chardalyn to the HQ. They would rather not lose it, but they will sacrifice it if it becomes necessary. At this point, all they know is a capable but not invulnerable adventuring party has assaulted the location, killed most of the guard, and are heavily spent. they aren't going to abandon the fortress without at least another attempt to retake it, or at least determine if a larger force is set to attempt to invade.</p><p></p><p>Speaking of, getting an army through a 10 foot diameter teleportation circle would be... difficult.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8349499, member: 467"] You seem to be working pretty hard to put my decisions in a bad light. That's fine. You aren't at my table so I am sure that I am not communicating some things thoroughly. Even so, I would like to address a couple of your points. First and foremost, Yes, the NPCs know the difference between a Short Rest and a Long Rest. This is the world in which they live, and they themselves have abilities that are affected by Short and Long rests. Look up duergar if you are circumspect. They know how the world works. These are the "physics" of the world. They will use them accordingly. Second of all, the duergar have been holding this outpost for years. They would know if an assault force was within an hour or two of it. It is an old dwarven defensive force. It is designed to protect the dwarven valley. Would dwarves build a fortress where enemies could appear without warning with a few minutes of warning? I think not. The scouting force isn't meant to be overwhelming. It is meant to be what they would send. the PCs happen to be in a real bad spot, so it may turn out badly. that's on them for deciding not to flee, close the portal or otherwise. It wasn't a token position. it was an important outpost through which the duergar moved the all important chardalyn to the HQ. They would rather not lose it, but they will sacrifice it if it becomes necessary. At this point, all they know is a capable but not invulnerable adventuring party has assaulted the location, killed most of the guard, and are heavily spent. they aren't going to abandon the fortress without at least another attempt to retake it, or at least determine if a larger force is set to attempt to invade. Speaking of, getting an army through a 10 foot diameter teleportation circle would be... difficult. [/QUOTE]
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