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TPK or not TPK
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<blockquote data-quote="Leopold" data-source="post: 271900" data-attributes="member: 758"><p>i NEVER fudge the dice..if the book says "fails his fort save and dies" so be it he's dead. If the party is foolish enough to charge in and get killed so be it they die.</p><p></p><p>I was running night below converted to 3e (check the conversion section for it, mine is modified differently). The party charges into the keep:</p><p></p><p>1. Without scouting</p><p>2. Without doing recon</p><p>3. With no regard to stealth in approach (the went to the gates that were newly painted yet the keep is very old and ripped the gates down rather loudly, no stealth).</p><p>4. IN the middle of the day (10am).</p><p>5. Charged down a narrow 10ft wide path toward an open area from the gates.</p><p></p><p>Of course the enemy had advanced warning and snipers picked off the rogue, dropped 2 NPC's, killed the fighter, and stunned the cleric into submission. So in the end the only useful pc's were the cleric and the halfling rogue who might be of use, but no need for the fighter so he died. </p><p></p><p>Total</p><p>Party</p><p>Knockout </p><p></p><p>In the end they accused me of overwhelming tactics and unfair advantages, cheating, lying, etc. I just asked them plainly: "Why did you charge into a unknown, uncharted, known hostile enviornment in the middle of the day?" They promptly realized the error of their ways and the next time when they returned they did it with no losses.</p><p></p><p>Remember the old rule as a DM: You (the DM) don't killl PC's, the PC's kill PC's.</p></blockquote><p></p>
[QUOTE="Leopold, post: 271900, member: 758"] i NEVER fudge the dice..if the book says "fails his fort save and dies" so be it he's dead. If the party is foolish enough to charge in and get killed so be it they die. I was running night below converted to 3e (check the conversion section for it, mine is modified differently). The party charges into the keep: 1. Without scouting 2. Without doing recon 3. With no regard to stealth in approach (the went to the gates that were newly painted yet the keep is very old and ripped the gates down rather loudly, no stealth). 4. IN the middle of the day (10am). 5. Charged down a narrow 10ft wide path toward an open area from the gates. Of course the enemy had advanced warning and snipers picked off the rogue, dropped 2 NPC's, killed the fighter, and stunned the cleric into submission. So in the end the only useful pc's were the cleric and the halfling rogue who might be of use, but no need for the fighter so he died. Total Party Knockout In the end they accused me of overwhelming tactics and unfair advantages, cheating, lying, etc. I just asked them plainly: "Why did you charge into a unknown, uncharted, known hostile enviornment in the middle of the day?" They promptly realized the error of their ways and the next time when they returned they did it with no losses. Remember the old rule as a DM: You (the DM) don't killl PC's, the PC's kill PC's. [/QUOTE]
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