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TPK or not TPK
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<blockquote data-quote="Henry" data-source="post: 271979" data-attributes="member: 158"><p>Our current Homebrew D&D game has had two very-near total party kills, and two OTHER instances where several players died because of rash actions. Out of the past four games, that's quite a tally.</p><p></p><p>However, I can confidently say that the players have learned a valuable lesson from all the carnage:</p><p></p><p>1) NEVER split the party in the face of a serious challenge. In our most recent advanture, the party faced down some goblin/hobgoblin tribesmen who were prepared for them (and who had potions to boost their combat ability - they STILL don't know where they got those potions from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Just before facing the bulk of the 14-strong tribe, two party members went AWOL to attack a big burrowing creature with faceted eyes. More about the creature later, but JUST before invading the home of a superior number with trained troops, 30% of the firepower runs off to pursue another goal! The main group still won, but it was a somewhat pyrrhic victory.</p><p></p><p>2) NEVER send party members one by one into an unknown situation. In the previous session, the PC's were investigating a kidnapping, in which some documents as well as a person, were stolen. Trying to get into the back room of a bar, the players began to one-by-one enter the back room, and consequently get picked off one after another. It took losing two PC's and having a third thrown out a front window before they cut their losses and retreated.</p><p></p><p>3) NEVER challenge something that is VERY obviously above your challenge level. In example #1 above, the two PC's (all party was 2nd level, with rahter good stats) decided that the 12-foot tall armored bug-eyed monster that caused confusion was worth trying to kill "to get the experience." In the very first round, the first PC was reduced to negative hit points, and in the third round, the second PC took enough damage to be torn in half. Both proceeded boldly into the creature's lair, and the second PC never thought once about retreating, though given ample time to do so, and an escape route.</p></blockquote><p></p>
[QUOTE="Henry, post: 271979, member: 158"] Our current Homebrew D&D game has had two very-near total party kills, and two OTHER instances where several players died because of rash actions. Out of the past four games, that's quite a tally. However, I can confidently say that the players have learned a valuable lesson from all the carnage: 1) NEVER split the party in the face of a serious challenge. In our most recent advanture, the party faced down some goblin/hobgoblin tribesmen who were prepared for them (and who had potions to boost their combat ability - they STILL don't know where they got those potions from. :)). Just before facing the bulk of the 14-strong tribe, two party members went AWOL to attack a big burrowing creature with faceted eyes. More about the creature later, but JUST before invading the home of a superior number with trained troops, 30% of the firepower runs off to pursue another goal! The main group still won, but it was a somewhat pyrrhic victory. 2) NEVER send party members one by one into an unknown situation. In the previous session, the PC's were investigating a kidnapping, in which some documents as well as a person, were stolen. Trying to get into the back room of a bar, the players began to one-by-one enter the back room, and consequently get picked off one after another. It took losing two PC's and having a third thrown out a front window before they cut their losses and retreated. 3) NEVER challenge something that is VERY obviously above your challenge level. In example #1 above, the two PC's (all party was 2nd level, with rahter good stats) decided that the 12-foot tall armored bug-eyed monster that caused confusion was worth trying to kill "to get the experience." In the very first round, the first PC was reduced to negative hit points, and in the third round, the second PC took enough damage to be torn in half. Both proceeded boldly into the creature's lair, and the second PC never thought once about retreating, though given ample time to do so, and an escape route. [/QUOTE]
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