Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
TPK: Should I let it happen? Am I being fair?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grogg of the North" data-source="post: 7126444" data-attributes="member: 6682960"><p>Here is what I would do. The PCs burst in and are confronted with the big bad demon of evilness. Make it abundantly clear that this thing is WAY beyond their abilities. It scoops some of the cultists and eats them nonchalantly, growing larger as it does. Everyone, not just the good cleric / paladin can feel this things evil radiate from its body. Fear creeps into your heart and you know that you screwed up and that this thing is your fault.</p><p></p><p>Now the PCs have some options. </p><p></p><p>1) Turn evil and serve the demon. Kind of lame but it could take the campaign to some interesting places.</p><p></p><p>2) Stand your ground and face the evil that you helped bring into this world. Your PCs will lose. You cannot save them from themselves. And you will just have to let the dice fall where they may. Their defeat could be the springboard to another campaign! Now, if your players are like mine then they may gear up for their doomed last stand and blindly ignore a means of escape. Don't be afraid to point that out. If the players are unanimous that they have to stay and fight, let them. And kill them. And then use their old PCs against their new ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>3) Give the PCs an out. Let them drop their weapons and flee from the cultist lair; tails between their legs. Perhaps the demon is not pleased with the cultists that dared to summon it. How dare they disrupt its plans in the abyss! So as the demon eats these pesky mortals the PCs can quickly exit out the front door. </p><p> Now the campaign becomes "What do you do?" Do the PCs go to High Holy Temple of Light and seek out a way to defeat this dangerous foe? Do they flee into the wilderness and attempt to save refugees and rebuild society? Do they begin a guerrilla campaign against the cultists? </p><p></p><p>A defeat here, and this should certainly go into the Loss column, doesn't mean the end.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7126444, member: 6682960"] Here is what I would do. The PCs burst in and are confronted with the big bad demon of evilness. Make it abundantly clear that this thing is WAY beyond their abilities. It scoops some of the cultists and eats them nonchalantly, growing larger as it does. Everyone, not just the good cleric / paladin can feel this things evil radiate from its body. Fear creeps into your heart and you know that you screwed up and that this thing is your fault. Now the PCs have some options. 1) Turn evil and serve the demon. Kind of lame but it could take the campaign to some interesting places. 2) Stand your ground and face the evil that you helped bring into this world. Your PCs will lose. You cannot save them from themselves. And you will just have to let the dice fall where they may. Their defeat could be the springboard to another campaign! Now, if your players are like mine then they may gear up for their doomed last stand and blindly ignore a means of escape. Don't be afraid to point that out. If the players are unanimous that they have to stay and fight, let them. And kill them. And then use their old PCs against their new ones. ;) 3) Give the PCs an out. Let them drop their weapons and flee from the cultist lair; tails between their legs. Perhaps the demon is not pleased with the cultists that dared to summon it. How dare they disrupt its plans in the abyss! So as the demon eats these pesky mortals the PCs can quickly exit out the front door. Now the campaign becomes "What do you do?" Do the PCs go to High Holy Temple of Light and seek out a way to defeat this dangerous foe? Do they flee into the wilderness and attempt to save refugees and rebuild society? Do they begin a guerrilla campaign against the cultists? A defeat here, and this should certainly go into the Loss column, doesn't mean the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TPK: Should I let it happen? Am I being fair?
Top