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TPK - Therapy session.
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<blockquote data-quote="Oryan77" data-source="post: 6145957" data-attributes="member: 18701"><p>This sounds just like something one of my players would be saying in the same situation. My response is (and what I would say to him) is, "Wasn't <strong>round 1</strong> warning enough?"</p><p></p><p>I've heard players say that the DM should have given fair warning about the power level of an NPC, but isn't that a lot harder to get across to players than it sounds? I guarantee I could describe an NPC in the most magnificent armor ever, I could roleplay the most confident personality ever, and yadda yadda, yadda, and all my players are going to think is, "I bet we can sell that armor for a lot of money once we loot him." Or, "This guy is so cocky, I can't wait to blast him."</p><p></p><p>Shouldn't the simple fact that he so easily beat on you guys in round 1 be a sure sign that maybe he is one of those, "I'm not meant to fight this guy" encounters? Even if this is not realized by round 1, shouldn't round 2 be warning enough? Certainly by round 3, some begging, pleading, or retreating would be the logical course of action? Surely the DM wouldn't go for the TPK at this point if you surrender or retreat (if you can get away). My experience as player & DM has been that the guys that stay and fight, end up fighting to their death. The guys that surrender or escape, avoid a TPK and live. </p><p></p><p>Am I the only player that will retreat or surrender these days in order to stay alive? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 6145957, member: 18701"] This sounds just like something one of my players would be saying in the same situation. My response is (and what I would say to him) is, "Wasn't [B]round 1[/B] warning enough?" I've heard players say that the DM should have given fair warning about the power level of an NPC, but isn't that a lot harder to get across to players than it sounds? I guarantee I could describe an NPC in the most magnificent armor ever, I could roleplay the most confident personality ever, and yadda yadda, yadda, and all my players are going to think is, "I bet we can sell that armor for a lot of money once we loot him." Or, "This guy is so cocky, I can't wait to blast him." Shouldn't the simple fact that he so easily beat on you guys in round 1 be a sure sign that maybe he is one of those, "I'm not meant to fight this guy" encounters? Even if this is not realized by round 1, shouldn't round 2 be warning enough? Certainly by round 3, some begging, pleading, or retreating would be the logical course of action? Surely the DM wouldn't go for the TPK at this point if you surrender or retreat (if you can get away). My experience as player & DM has been that the guys that stay and fight, end up fighting to their death. The guys that surrender or escape, avoid a TPK and live. Am I the only player that will retreat or surrender these days in order to stay alive? :p [/QUOTE]
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