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<blockquote data-quote="Oryan77" data-source="post: 6146002" data-attributes="member: 18701"><p>I run a Planescape game. I do it all of the time.</p><p></p><p>I just played in a guys Pathfinder game where he rolled a random encounter (Will-o-Wisp vs a 1st level party). He felt bad and gave us the choice to encounter it. The group said yes, so I went along with it even though I would have voted no. I made them promise one thing though; if I say "run away", we run (cause they never run). They all agreed.</p><p></p><p>Unfortunately, the Barbarian made a critical hit in the first round and took it down to half HP. All that did was boost his confidence and he is the player I mentioned from my game that I compared to you guys. He thinks he can kill anything with any character, and I've seen a lot of his characters die.</p><p></p><p>He was the first PC to drop. Then the fighter PC dropped. I told the wizard PC to use a cure potion on the barbarian, then grab the fighter's body, and ride off on our horses while I lured the Will-o-Wisp away. I was a cleric in light armor with a speed of 40 and could cast Predator’s Grace (gain 10ft speed for 1 round) 8 times a day. So I cast a heal on the Barbarian and ran off.</p><p></p><p>I had to position the end of each move so that a tree trunk was between me and the Will-o-Wisp each round so it could not charge me. I lured it far far away and had to loop back around since I was running out of Predator's Grace. Rather than them keeping their promise to "run away", the confident barbarian figured he could kill it (like he always does with every PC). When I looped back around to get my horse, the Barbarian attacked again without being full HP (we only had 2 cure potions & I used all of my heals on myself when I couldn't avoid the charging Will-o-Wisp). The barbarian dropped that very round, and I made 1 last effort to rescue him, but the Will-o-Wisp finished him off before I could help. So me & the Wizard finally fled. Technically, I fled by round 2 after seeing the 2nd PC drop.</p><p></p><p>My point is, even when the DM tells you that an encounter is near impossible, the players are not always going to care. It seems like a lot of players won't care. Do you really think you guys would have avoided that encounter if the DM told you, "These guys are much more powerful than you guys"? I'll bet money on it that even metagaming and giving out the CR won't deter some groups from attacking a CR 6 levels higher. And I don't like to metagame like that as a DM. I'll keep it in-game and leave it up to the players to pick up on my cues.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6146002, member: 18701"] I run a Planescape game. I do it all of the time. I just played in a guys Pathfinder game where he rolled a random encounter (Will-o-Wisp vs a 1st level party). He felt bad and gave us the choice to encounter it. The group said yes, so I went along with it even though I would have voted no. I made them promise one thing though; if I say "run away", we run (cause they never run). They all agreed. Unfortunately, the Barbarian made a critical hit in the first round and took it down to half HP. All that did was boost his confidence and he is the player I mentioned from my game that I compared to you guys. He thinks he can kill anything with any character, and I've seen a lot of his characters die. He was the first PC to drop. Then the fighter PC dropped. I told the wizard PC to use a cure potion on the barbarian, then grab the fighter's body, and ride off on our horses while I lured the Will-o-Wisp away. I was a cleric in light armor with a speed of 40 and could cast Predator’s Grace (gain 10ft speed for 1 round) 8 times a day. So I cast a heal on the Barbarian and ran off. I had to position the end of each move so that a tree trunk was between me and the Will-o-Wisp each round so it could not charge me. I lured it far far away and had to loop back around since I was running out of Predator's Grace. Rather than them keeping their promise to "run away", the confident barbarian figured he could kill it (like he always does with every PC). When I looped back around to get my horse, the Barbarian attacked again without being full HP (we only had 2 cure potions & I used all of my heals on myself when I couldn't avoid the charging Will-o-Wisp). The barbarian dropped that very round, and I made 1 last effort to rescue him, but the Will-o-Wisp finished him off before I could help. So me & the Wizard finally fled. Technically, I fled by round 2 after seeing the 2nd PC drop. My point is, even when the DM tells you that an encounter is near impossible, the players are not always going to care. It seems like a lot of players won't care. Do you really think you guys would have avoided that encounter if the DM told you, "These guys are much more powerful than you guys"? I'll bet money on it that even metagaming and giving out the CR won't deter some groups from attacking a CR 6 levels higher. And I don't like to metagame like that as a DM. I'll keep it in-game and leave it up to the players to pick up on my cues. [/QUOTE]
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