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TPK - Therapy session.
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<blockquote data-quote="Oryan77" data-source="post: 6146077" data-attributes="member: 18701"><p>Yeah it was. How did you know that? Is the Will-o-Wisp a known (sucky) random encounter for that 1st adventure?</p><p></p><p>Our group would have had a chance to defeat it with a little luck and due to our PCs being well built. But the fact is, they didn't retreat like they said they would. </p><p></p><p>Sometimes I just don't understand how some players don't "get it". The barbarian player said, "if I could have hit it one more time, I probably could have killed it." Then I had to remind him that by that point, it had regenerated back to full HP, he had only 7 HP after becoming conscious, I was out of cure spells & channel energy, & the only reason he knocked it down to half HP is because he got a critical. Then he said, "Oh, yeah." </p><p></p><p>If they retreated, we could have maybe tried again the next day with a better strategy. I guarantee that if I was in this OP's game, you would see a cloud of dust where my PC was standing on round 3. And it wouldn't be from disintegration. Then he'd be meeting a new group of adventurers to continue forward. Or if that PC Cleric couldn't escape on his initiative on round 3, why not surrender? At that point, what is there to lose? Why on earth would he spend his action attacking the fighter? What the hell does he think will happen after that action? I don't get why PCs would rather die than just surrender.</p><p></p><p>I've never been involved in a TPK, cause I don't stand my ground till the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Some of my fondest memories of a D&D session have to do with me surrendering, and then orchestrating my escape later on.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6146077, member: 18701"] Yeah it was. How did you know that? Is the Will-o-Wisp a known (sucky) random encounter for that 1st adventure? Our group would have had a chance to defeat it with a little luck and due to our PCs being well built. But the fact is, they didn't retreat like they said they would. Sometimes I just don't understand how some players don't "get it". The barbarian player said, "if I could have hit it one more time, I probably could have killed it." Then I had to remind him that by that point, it had regenerated back to full HP, he had only 7 HP after becoming conscious, I was out of cure spells & channel energy, & the only reason he knocked it down to half HP is because he got a critical. Then he said, "Oh, yeah." If they retreated, we could have maybe tried again the next day with a better strategy. I guarantee that if I was in this OP's game, you would see a cloud of dust where my PC was standing on round 3. And it wouldn't be from disintegration. Then he'd be meeting a new group of adventurers to continue forward. Or if that PC Cleric couldn't escape on his initiative on round 3, why not surrender? At that point, what is there to lose? Why on earth would he spend his action attacking the fighter? What the hell does he think will happen after that action? I don't get why PCs would rather die than just surrender. I've never been involved in a TPK, cause I don't stand my ground till the end. :p Some of my fondest memories of a D&D session have to do with me surrendering, and then orchestrating my escape later on. [/QUOTE]
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