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<blockquote data-quote="Marshall Gatten" data-source="post: 6146170" data-attributes="member: 6705156"><p>I would absolutely do that as DM, and my players know it. I run sandbox style games. There are plenty of encounters at the ready for which the players are a perfect match. But if they go too far afield despite warnings that powerful dangers lurk there, then they know that they'd better be ready at any moment to flee. </p><p></p><p>Fleeing is a survival skill, and one that not enough PC parties learn to utilize.</p><p></p><p>If every danger is defeatable at any time, then what's the point of playing? "Hey guys, I wrote that great scenario for our group! You guys can kill everything in it without any character deaths!" Response: "Great! Let's not waste time playing it. Just call it done, give us the experience points, and then we can go out for drinks."</p><p></p><p>On the other hand, if your first level characters know that an ancient white dragon lives in the mountains to the north, and they want to kill it, then they've got a lot of work ahead of them leveling up and getting ready. If they instead just march into the mountains and confront it immediately, they will make wonderful PC-flavored Jolly Pops. </p><p></p><p>Your DM changed his style. Good for him. Sounds like he improved. Now roll up some new characters and enjoy the much improved game that he's now ready to throw at you.</p></blockquote><p></p>
[QUOTE="Marshall Gatten, post: 6146170, member: 6705156"] I would absolutely do that as DM, and my players know it. I run sandbox style games. There are plenty of encounters at the ready for which the players are a perfect match. But if they go too far afield despite warnings that powerful dangers lurk there, then they know that they'd better be ready at any moment to flee. Fleeing is a survival skill, and one that not enough PC parties learn to utilize. If every danger is defeatable at any time, then what's the point of playing? "Hey guys, I wrote that great scenario for our group! You guys can kill everything in it without any character deaths!" Response: "Great! Let's not waste time playing it. Just call it done, give us the experience points, and then we can go out for drinks." On the other hand, if your first level characters know that an ancient white dragon lives in the mountains to the north, and they want to kill it, then they've got a lot of work ahead of them leveling up and getting ready. If they instead just march into the mountains and confront it immediately, they will make wonderful PC-flavored Jolly Pops. Your DM changed his style. Good for him. Sounds like he improved. Now roll up some new characters and enjoy the much improved game that he's now ready to throw at you. [/QUOTE]
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