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<blockquote data-quote="Ragmon" data-source="post: 6146217" data-attributes="member: 99604"><p>Yea but that is consistancy in story-telling and DM-ing. Once the DM starts to add impossible/very-difficult encounters to the game on a regular basis, the kind the the players are not meant to fight, then yea its alright, cause you can plan for that. In this case its was duck-duck-duck-beholder.</p><p>Now if we would have known that the encounter was much higher level, then we would have probably went with sneak tactic... in a normal situation. I don't know of the other players, but I think in a Tabletop RPG, any problem can be solved, no matter how high its level. And if it can't be killed then its a plot device, courtesy of the DM (and I do mean indestructible). </p><p></p><p></p><p></p><p></p><p>Like I mentioned before, the warning should have been consistent DM-ing.</p><p>Yea the warning were there meta-game wise, now in game not so much. </p><p>We as players clearly knew that a mephit as familiar indicates a high level wizard, that and the unnatural winter indicates "high-power-levels". Yes we saw the DM roll 11d6+ -es for the cold blast, only the ranger ate the damage in game, the rest of us saved and had some energy res vs cold. </p><p>We were ready for a big fight, but not a round/PC fighter.</p><p></p><p>Retreat was not an option as I see it, FS went down round 1. Even if we ran, me as the cleric can't get far with 20 movement speed, the ranger would have gotten some good distance. Outside the snow slowed us to half speed, and the ranger would have died in the cold after a few day. </p><p>So in conclusion, we rather died in battle then as losers trying to out run the inevitable. </p><p></p><p></p><p></p><p>I agree, tho I can sort of see the DM's thought process:</p><p>"So I lead them to the castle, allow them to enter very easily, then I make the room where the NPC are accasable so I can deliver the exposition. Then the PCs will leave go back to town and report this, then amass an army cause there is a Cleric of War in the group, so i can cater to his character...." and so on. But that is just me assuming.</p><p></p><p>Don't worry he is the only competent DM around, so we will probably look the other way in this case.</p><p></p><p></p><p></p><p>The objective was to find the source of the ice skeletons, we found it the mephit, but we learned that it has a master so we followed the trail placed by a plot-ghost. </p><p>Like I mentioned above, the DM lead us directly to the NPC room, it could not have been anymore obvious. Yes the DM obvoiusly wanted us to listen to the exposition, then they heard us and the excrement hit the gust of wind.</p><p></p><p></p><p></p><p>It was more of a general call of BS, yes I blame the DM sort of, what I meant was there was no "how dare you use much higher level NPC on us" or "this is unfair, your playing dirty"...yes the call for BS probably encompassed all of this. But the doesn't' matter.</p><p>You lost me at 4e (I dislike that edition very much, and I can't respect anyone playing it, please don't change the subject to edition wars, even tho I mentioned it first.)</p><p>Yes it was telegraphed in the meta-game section of the session. But since we rather RP then meta-game. Meta wise yea it was an 11d6+ spell, in game it was, Ranger got hit for 30+ dmg, FS 5 dmg, Cleric 0 dmg. </p><p>We did not break character for on one moment, for the characters it was an obvious fight or die-fleeing scenario. </p><p>When the FS died in the first round to the fighter, that was a taunt, so the characters concentrated on the only threat. And like I said retreating was not an option for the characters. </p><p>Yea we could have meta-gamed it, but then we would be just playing 4e now wouldn't we? XD</p><p></p><p></p><p></p><p>I highlighted it for you, constancy. That is you DM style, the players know it, there ready for it. </p><p>We usually get the encounters that can be overcome 95% of the time with a death now and then (about 1 in 10 encounters result in a death).</p><p></p><p>Now for us as I see it, for our group, the encounters are there for fun to "play", there like mini-games, just to change the games pace now and then. </p><p>Yea I know some groups place the combat before everything else and play the crunch and less of the fluff, they might have more options in combat and they might be used to that kind of play. </p><p>For us "lukewarm" combat is enough, we like to overcome it fast and go on with our RP-ing.</p><p></p><p>With the white dragon entry, it is still up to the DM to handle the situation, make a story out of it, you know RP it, not just "em, there is the dragon, role initiative". Fluff it up, there might be a rebellion in the dragons army, some secret organization is trying to kill the dragon, the players might need some items first....and so on.</p><p>Now that would be a bad DM who went, "so every one done with there character? Good, roll initiative".</p><p></p><p>The last part of your post is just insulting. Insinuating that the DM was lacking something up to this point, he is a good DM, we have fun, for the past 3-4 years now with this group setup we had fun playing his campaigns.</p><p>That and change is not a bad thing, just don't do it mid session, without warning. Like changing the rules of a skill mid usage, after the players has used that skill for years now, you should not do that IMO.</p><p>---------------------------------------------</p><p></p><p>Word of the day: <strong>consistency</strong>. (yea I miss spelled it at every point before)</p><p></p><p>In conclusin, yes the danger level was telegraphed on the meta-game plane, yes we could have played the situation out as the DM clearly intended (meta-game, yay) OR we role-play our characters as we see fit (in an Role-Playing Game I think this was the apropriate choice to role-play our characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p></p><p>Thank you guys for the replies.</p></blockquote><p></p>
[QUOTE="Ragmon, post: 6146217, member: 99604"] Yea but that is consistancy in story-telling and DM-ing. Once the DM starts to add impossible/very-difficult encounters to the game on a regular basis, the kind the the players are not meant to fight, then yea its alright, cause you can plan for that. In this case its was duck-duck-duck-beholder. Now if we would have known that the encounter was much higher level, then we would have probably went with sneak tactic... in a normal situation. I don't know of the other players, but I think in a Tabletop RPG, any problem can be solved, no matter how high its level. And if it can't be killed then its a plot device, courtesy of the DM (and I do mean indestructible). Like I mentioned before, the warning should have been consistent DM-ing. Yea the warning were there meta-game wise, now in game not so much. We as players clearly knew that a mephit as familiar indicates a high level wizard, that and the unnatural winter indicates "high-power-levels". Yes we saw the DM roll 11d6+ -es for the cold blast, only the ranger ate the damage in game, the rest of us saved and had some energy res vs cold. We were ready for a big fight, but not a round/PC fighter. Retreat was not an option as I see it, FS went down round 1. Even if we ran, me as the cleric can't get far with 20 movement speed, the ranger would have gotten some good distance. Outside the snow slowed us to half speed, and the ranger would have died in the cold after a few day. So in conclusion, we rather died in battle then as losers trying to out run the inevitable. I agree, tho I can sort of see the DM's thought process: "So I lead them to the castle, allow them to enter very easily, then I make the room where the NPC are accasable so I can deliver the exposition. Then the PCs will leave go back to town and report this, then amass an army cause there is a Cleric of War in the group, so i can cater to his character...." and so on. But that is just me assuming. Don't worry he is the only competent DM around, so we will probably look the other way in this case. The objective was to find the source of the ice skeletons, we found it the mephit, but we learned that it has a master so we followed the trail placed by a plot-ghost. Like I mentioned above, the DM lead us directly to the NPC room, it could not have been anymore obvious. Yes the DM obvoiusly wanted us to listen to the exposition, then they heard us and the excrement hit the gust of wind. It was more of a general call of BS, yes I blame the DM sort of, what I meant was there was no "how dare you use much higher level NPC on us" or "this is unfair, your playing dirty"...yes the call for BS probably encompassed all of this. But the doesn't' matter. You lost me at 4e (I dislike that edition very much, and I can't respect anyone playing it, please don't change the subject to edition wars, even tho I mentioned it first.) Yes it was telegraphed in the meta-game section of the session. But since we rather RP then meta-game. Meta wise yea it was an 11d6+ spell, in game it was, Ranger got hit for 30+ dmg, FS 5 dmg, Cleric 0 dmg. We did not break character for on one moment, for the characters it was an obvious fight or die-fleeing scenario. When the FS died in the first round to the fighter, that was a taunt, so the characters concentrated on the only threat. And like I said retreating was not an option for the characters. Yea we could have meta-gamed it, but then we would be just playing 4e now wouldn't we? XD I highlighted it for you, constancy. That is you DM style, the players know it, there ready for it. We usually get the encounters that can be overcome 95% of the time with a death now and then (about 1 in 10 encounters result in a death). Now for us as I see it, for our group, the encounters are there for fun to "play", there like mini-games, just to change the games pace now and then. Yea I know some groups place the combat before everything else and play the crunch and less of the fluff, they might have more options in combat and they might be used to that kind of play. For us "lukewarm" combat is enough, we like to overcome it fast and go on with our RP-ing. With the white dragon entry, it is still up to the DM to handle the situation, make a story out of it, you know RP it, not just "em, there is the dragon, role initiative". Fluff it up, there might be a rebellion in the dragons army, some secret organization is trying to kill the dragon, the players might need some items first....and so on. Now that would be a bad DM who went, "so every one done with there character? Good, roll initiative". The last part of your post is just insulting. Insinuating that the DM was lacking something up to this point, he is a good DM, we have fun, for the past 3-4 years now with this group setup we had fun playing his campaigns. That and change is not a bad thing, just don't do it mid session, without warning. Like changing the rules of a skill mid usage, after the players has used that skill for years now, you should not do that IMO. --------------------------------------------- Word of the day: [B]consistency[/B]. (yea I miss spelled it at every point before) In conclusin, yes the danger level was telegraphed on the meta-game plane, yes we could have played the situation out as the DM clearly intended (meta-game, yay) OR we role-play our characters as we see fit (in an Role-Playing Game I think this was the apropriate choice to role-play our characters :D ). Thank you guys for the replies. [/QUOTE]
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