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<blockquote data-quote="Ragmon" data-source="post: 6146280" data-attributes="member: 99604"><p>IMO the DM had and idea and he didn't want to back-down. Hints are nice, but depends if you give them in-game or directly to the players.</p><p></p><p></p><p></p><p></p><p>No, I did not mean he wanted to start one, I mean that since I mentioned it (cause I'm very bias against 4e), that we don't change the subject to Editions and which is better.</p><p></p><p>I read his post don't worry, my bark is worse then my bite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>IMO its up to the players to figure out the power level of their enemies. This was the first ever situation where the enemy was so tough it killed the 3 of us in 3 rounds. There were situation where a PC was one shot, like weretiger pounce at a level 4 rogue I think.</p><p></p><p>Wits were there we buffed up nicely and the giant wasp took the wizard out of combat. The the fighter started attacking...and we were done.</p><p></p><p></p><p></p><p>The players payed attantion, we knew mostly what was coming, high level wizard, constructs, maybe even a "joker" NPC, but alas we got killed by a fighter with 3 attacks and +12 to damage, not missing an attack during the whole 3 round fight.</p><p>Our characters wont stop and start rolling listens and spots as soon as the DM picks up the MM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Now the characters had no idea of the power of the enemy, even the 11d6+ was shrugged off by 2 of us, the wizards was taken out of commission.</p><p></p><p>Where did we not pay enough attention?</p></blockquote><p></p>
[QUOTE="Ragmon, post: 6146280, member: 99604"] IMO the DM had and idea and he didn't want to back-down. Hints are nice, but depends if you give them in-game or directly to the players. No, I did not mean he wanted to start one, I mean that since I mentioned it (cause I'm very bias against 4e), that we don't change the subject to Editions and which is better. I read his post don't worry, my bark is worse then my bite. :D IMO its up to the players to figure out the power level of their enemies. This was the first ever situation where the enemy was so tough it killed the 3 of us in 3 rounds. There were situation where a PC was one shot, like weretiger pounce at a level 4 rogue I think. Wits were there we buffed up nicely and the giant wasp took the wizard out of combat. The the fighter started attacking...and we were done. The players payed attantion, we knew mostly what was coming, high level wizard, constructs, maybe even a "joker" NPC, but alas we got killed by a fighter with 3 attacks and +12 to damage, not missing an attack during the whole 3 round fight. Our characters wont stop and start rolling listens and spots as soon as the DM picks up the MM. :D Now the characters had no idea of the power of the enemy, even the 11d6+ was shrugged off by 2 of us, the wizards was taken out of commission. Where did we not pay enough attention? [/QUOTE]
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