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TPK - Therapy session.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6146300" data-attributes="member: 1165"><p>Unfortunately, the trope of the powerful villain talking to the heroes works far better in a movie or book than a game. Powerful villains are less likely to be surprised, and are probably smart enough to eliminate the threat while they're standing there with open jaws. (Meanwhile, PCs are frequently too aggressive to actually listen.)</p><p></p><p>There were other ways of getting that info to the PCs, and it's something I hope the DM deals with in a better way next time.</p><p></p><p>Of course, even with their slow speed, hopefully the PCs will consider running (or surrendering) the next time they run into something that's whupping their behinds.</p><p></p><p></p><p></p><p>I think these should be telegraphed, unless the PCs are being particularly stupid.</p><p></p><p>It's a game, and just randomly dropping an OP encounter isn't fun. However, if PCs come up with a stupid plan, bite off more than they can chew, get arrogant, etc, then a nasty encounter can easily become punishment or a "wakeup call".</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6146300, member: 1165"] Unfortunately, the trope of the powerful villain talking to the heroes works far better in a movie or book than a game. Powerful villains are less likely to be surprised, and are probably smart enough to eliminate the threat while they're standing there with open jaws. (Meanwhile, PCs are frequently too aggressive to actually listen.) There were other ways of getting that info to the PCs, and it's something I hope the DM deals with in a better way next time. Of course, even with their slow speed, hopefully the PCs will consider running (or surrendering) the next time they run into something that's whupping their behinds. I think these should be telegraphed, unless the PCs are being particularly stupid. It's a game, and just randomly dropping an OP encounter isn't fun. However, if PCs come up with a stupid plan, bite off more than they can chew, get arrogant, etc, then a nasty encounter can easily become punishment or a "wakeup call". [/QUOTE]
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