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TPK - Therapy session.
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<blockquote data-quote="Marshall Gatten" data-source="post: 6146354" data-attributes="member: 6705156"><p>No. I'm saying it's the players fault that after seeing a high level caster and several other warnings that you have admitted existed, instead of running away to fight another day they buffed up and ran into a fight they couldn't handle. The fact that they died in the process isn't the player's fault: It's Gary Gygax's fault. He was kind enough to create this game in the first place, and he killed lots of characters along the way. If you have a problem with the existence of D&D rules, you should go back in time and talk to him.</p><p></p><p></p><p>I already know what happens. We sneak off (or run screaming), research the opposition, level up a few times, and then go back and kick its butt. </p><p></p><p></p><p>Funny how you keep arguing with everything and then say that if it was an argument you'd start arguing about stuff. You even call it an argument in your own very next paragraph:</p><p></p><p></p><p>The bottom line is that your DM changed his style. Good on him. Getting better with practice is part of the job he's volunteered for. Getting better entails trying new things. Sometimes they work, sometimes they end up sending a player to Enworld to find sympathy. If you don't like an evolving GM, then MMORPGs might be a better fit to your gaming needs. But if you do like a game that gets better and better over time, then let your DM learn what works best by experimenting. Give him feedback. Admit to him that you're royally pissed about him killing your piece of paper. Maybe even point him to this thread so that he can learn not only from your own point of view but from the points of views of others on the same situation. Let him know what worked and didn't. And then let him adapt, improve, and overcome. And don't forget to try to adapt, improve, and overcome for yourself as well.</p></blockquote><p></p>
[QUOTE="Marshall Gatten, post: 6146354, member: 6705156"] No. I'm saying it's the players fault that after seeing a high level caster and several other warnings that you have admitted existed, instead of running away to fight another day they buffed up and ran into a fight they couldn't handle. The fact that they died in the process isn't the player's fault: It's Gary Gygax's fault. He was kind enough to create this game in the first place, and he killed lots of characters along the way. If you have a problem with the existence of D&D rules, you should go back in time and talk to him. I already know what happens. We sneak off (or run screaming), research the opposition, level up a few times, and then go back and kick its butt. Funny how you keep arguing with everything and then say that if it was an argument you'd start arguing about stuff. You even call it an argument in your own very next paragraph: The bottom line is that your DM changed his style. Good on him. Getting better with practice is part of the job he's volunteered for. Getting better entails trying new things. Sometimes they work, sometimes they end up sending a player to Enworld to find sympathy. If you don't like an evolving GM, then MMORPGs might be a better fit to your gaming needs. But if you do like a game that gets better and better over time, then let your DM learn what works best by experimenting. Give him feedback. Admit to him that you're royally pissed about him killing your piece of paper. Maybe even point him to this thread so that he can learn not only from your own point of view but from the points of views of others on the same situation. Let him know what worked and didn't. And then let him adapt, improve, and overcome. And don't forget to try to adapt, improve, and overcome for yourself as well. [/QUOTE]
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