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<blockquote data-quote="Bullgrit" data-source="post: 6146502" data-attributes="member: 31216"><p>I've been the DM for about 50% of all my D&D gaming career. So I've seen this kind of situation from both the DM's side and the Players' side.</p><p></p><p>As a Player, I've seen:</p><p></p><p>Two PCs fighting a tough opponent who was easily taking what they gave and giving back very dangerous attacks. The NPC opponent even stepped back one time to laugh at the PCs -- he could have spent that round tearing into them some more. The PCs, instead of getting the hint and taking the opportunity to retreat -- which I directly suggested as an allied combatant fighting other enemies nearby, re-engaged the NPC in hand-to-hand battle. Those two PCs were killed by that opponent, (after which I and the other PC wisely retreated).</p><p></p><p>As a DM, I've seen:</p><p></p><p>The PCs decided to avoid a particular monster in an adventure because they estimated it was too tough for them. Then a few days later in the adventure, that monster showed up again. But this time the monster was with it's master plus other equally powerful NPCs. This time the PCs decided to take on the whole crowd head-on. They TPKed.</p><p></p><p></p><p>So, as a D&Der, I know that Players can do some really, totally, bone-headed things that lead to the death of a PC or a whole party. They can go against every clue, every hint, every bold-faced, flashing, obvious warning, and every DM expectation in order to accomplish a TPK. And nearly every time, the Players will want to blame the DM. And the DM is often left with an exasperated shrug.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 6146502, member: 31216"] I've been the DM for about 50% of all my D&D gaming career. So I've seen this kind of situation from both the DM's side and the Players' side. As a Player, I've seen: Two PCs fighting a tough opponent who was easily taking what they gave and giving back very dangerous attacks. The NPC opponent even stepped back one time to laugh at the PCs -- he could have spent that round tearing into them some more. The PCs, instead of getting the hint and taking the opportunity to retreat -- which I directly suggested as an allied combatant fighting other enemies nearby, re-engaged the NPC in hand-to-hand battle. Those two PCs were killed by that opponent, (after which I and the other PC wisely retreated). As a DM, I've seen: The PCs decided to avoid a particular monster in an adventure because they estimated it was too tough for them. Then a few days later in the adventure, that monster showed up again. But this time the monster was with it's master plus other equally powerful NPCs. This time the PCs decided to take on the whole crowd head-on. They TPKed. So, as a D&Der, I know that Players can do some really, totally, bone-headed things that lead to the death of a PC or a whole party. They can go against every clue, every hint, every bold-faced, flashing, obvious warning, and every DM expectation in order to accomplish a TPK. And nearly every time, the Players will want to blame the DM. And the DM is often left with an exasperated shrug. Bullgrit [/QUOTE]
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