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TPK - Therapy session.
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<blockquote data-quote="Ragmon" data-source="post: 6146570" data-attributes="member: 99604"><p>Oh no, no, I don't think it was a direct thought, I think it was because in the past he did not do so, we just got used to it, got used to "tough but fair fights" (fair only cause we win, IMO). After a 187 fights of "tough but fair" you won't think a second time that 188th will be different all of the sudden.</p><p>And like I said noone is being blamed for anything (starting to think I am, even tho I don't want to). If you check the original post I don't think I blamed anyone, just wrote down what happened, for myself and no one else.</p><p> This thread was my personal therapy session, and part I wanted to see how people react to a neutral post, with no purpose beyond me writing it down. (got some interesting results)</p><p>(check the main post, I tried to write it down as neutral as possible)</p><p></p><p>On a different note, (personal opnion time) if your DM-ing for strangers then no out-of-game warning are alright, but if your DM-ing for friends and been doing so for a while, IMO a heads up would be nice. </p><p>When I DM I give the players a choice of Easy, Medium and Hard difficulty. This entail, how much hints I give them or how "nice" I play the combat. This helps set the mood, some like to just mess around have fun with his friends and some want a challenge constantly alert to whats happening writing everything down, constantly being paranoid if the mug of ale is poisoned by the local assassins guild cause he just so happened to insult a pedestrian who bumped him in the street. XD</p><p></p><p>Simply put I love consistency in DM-ing.</p><p></p><p>And yes I agree with the fact that the DM has his reasons for doing things as he does, that is why I think that we the players are not angry, just confused a bit.</p></blockquote><p></p>
[QUOTE="Ragmon, post: 6146570, member: 99604"] Oh no, no, I don't think it was a direct thought, I think it was because in the past he did not do so, we just got used to it, got used to "tough but fair fights" (fair only cause we win, IMO). After a 187 fights of "tough but fair" you won't think a second time that 188th will be different all of the sudden. And like I said noone is being blamed for anything (starting to think I am, even tho I don't want to). If you check the original post I don't think I blamed anyone, just wrote down what happened, for myself and no one else. This thread was my personal therapy session, and part I wanted to see how people react to a neutral post, with no purpose beyond me writing it down. (got some interesting results) (check the main post, I tried to write it down as neutral as possible) On a different note, (personal opnion time) if your DM-ing for strangers then no out-of-game warning are alright, but if your DM-ing for friends and been doing so for a while, IMO a heads up would be nice. When I DM I give the players a choice of Easy, Medium and Hard difficulty. This entail, how much hints I give them or how "nice" I play the combat. This helps set the mood, some like to just mess around have fun with his friends and some want a challenge constantly alert to whats happening writing everything down, constantly being paranoid if the mug of ale is poisoned by the local assassins guild cause he just so happened to insult a pedestrian who bumped him in the street. XD Simply put I love consistency in DM-ing. And yes I agree with the fact that the DM has his reasons for doing things as he does, that is why I think that we the players are not angry, just confused a bit. [/QUOTE]
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