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<blockquote data-quote="N'raac" data-source="post: 6146885" data-attributes="member: 6681948"><p>Is that how the PC's would appear when down to 10hp? Right down to that bleeding stump?</p><p></p><p>There's also an NPC aspect to this - if the Big Bad is down to 10 hp, and the opposition is running around for positioning, does "escape or surrender" occur to the opponent? If not, why not? The only adversaries I can think of of would typically keep fighting when reduced that close to death would be some form of automaton - a living statue or animated skeleton, for example, and none of those descriptions fit such an opponent.</p><p></p><p></p><p></p><p>Emphasis added - your decision to universally dump INT, interaction and research was YOUR decision. Now, as a GM who expects players to do some homework, I'd be inclined to point out that the group seems to have a great, gaping hole in its capabilities that suggest they will struggle, at best, with much of the tasks the campaign will expect them to accomplish. But regardless of skill points, I suspect that PC's can actually converse with the locals and read a book.</p><p></p><p>That said, perhaps you should ask the GM what his expectations were for the scenario he set - and consider a PC group that is not so light on non-combat skills as to be incapable of achieving those expectations. Thisa assumes, of course, that he was expecting more interaction and research, or perhaps more reconnoitering rather than a head-on attack on anything that happens to be encountered.</p><p></p><p>Again, expectations of the GM which don't seem to match expectations of the players.</p><p></p><p></p><p></p><p></p><p>I think it's important to approach this in a non-confrontational, non-critical manner. That may start with something like "It seems like we blew it somewhere along the line, resulting in us getting into a no-win combat. What did we miss that you had expected us to consider?" That is, not "GM, you should have done this differently!" but "Where did we, the players, drop the ball?" I doubt the DM wants to throw out all his prep work, so he should also be looking for a solution, not a blame game. </p><p></p><p></p><p>You were, it seems, expecting a fairly obvious trail of bread crumbs between tough, but winnable, combat encounters. That's not what the GM provided. So how do we close the gap between the player expectations and the GM expectations? To me, the first step is putting those expectations on the table, in clear terms, and it seems like you don't understand what he was expecting you to do, so the simple starting point, to me at least, would be to ask.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6146885, member: 6681948"] Is that how the PC's would appear when down to 10hp? Right down to that bleeding stump? There's also an NPC aspect to this - if the Big Bad is down to 10 hp, and the opposition is running around for positioning, does "escape or surrender" occur to the opponent? If not, why not? The only adversaries I can think of of would typically keep fighting when reduced that close to death would be some form of automaton - a living statue or animated skeleton, for example, and none of those descriptions fit such an opponent. Emphasis added - your decision to universally dump INT, interaction and research was YOUR decision. Now, as a GM who expects players to do some homework, I'd be inclined to point out that the group seems to have a great, gaping hole in its capabilities that suggest they will struggle, at best, with much of the tasks the campaign will expect them to accomplish. But regardless of skill points, I suspect that PC's can actually converse with the locals and read a book. That said, perhaps you should ask the GM what his expectations were for the scenario he set - and consider a PC group that is not so light on non-combat skills as to be incapable of achieving those expectations. Thisa assumes, of course, that he was expecting more interaction and research, or perhaps more reconnoitering rather than a head-on attack on anything that happens to be encountered. Again, expectations of the GM which don't seem to match expectations of the players. I think it's important to approach this in a non-confrontational, non-critical manner. That may start with something like "It seems like we blew it somewhere along the line, resulting in us getting into a no-win combat. What did we miss that you had expected us to consider?" That is, not "GM, you should have done this differently!" but "Where did we, the players, drop the ball?" I doubt the DM wants to throw out all his prep work, so he should also be looking for a solution, not a blame game. You were, it seems, expecting a fairly obvious trail of bread crumbs between tough, but winnable, combat encounters. That's not what the GM provided. So how do we close the gap between the player expectations and the GM expectations? To me, the first step is putting those expectations on the table, in clear terms, and it seems like you don't understand what he was expecting you to do, so the simple starting point, to me at least, would be to ask. [/QUOTE]
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