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<blockquote data-quote="KarinsDad" data-source="post: 3276213" data-attributes="member: 2011"><p>I am basing my "should be" (not "must be") on the alignment definitions in the book.</p><p></p><p>Yes, different LE characters can (and should) be different.</p><p></p><p>But, if one really reads the alignment system and plays by it, LE does not mean true blue to allies. That is a misconception.</p><p></p><p>Many people play LE as "not quite so evil" or "borderline evil", just like they play CN as "can get away with anything". But if read carefully, that is not what the alignment system states.</p><p></p><p></p><p>In a party of PCs, a LE PC should want a hierarchy and/or structure of some sort. He is lawful after all. But, most PC parties have very little in the way of hierarchies. PCs are played by players who tend to do whatever they feel like (even ones playing Lawful PCs). They may have a party leader and/or a watch order and/or a marching order and/or even a treasure sharing technique, but these typically are the biggest concessions to order in a DND game and even then, many other players would ignore orders by the PC leader if they thought they had a better idea themselves.</p><p></p><p>And if the fellow PCs of a LE PC are good and showed kindness to him, many LE PCs should often consider that a sign of weakness.</p><p></p><p>Most PC parties do not have military or other structures. Hence, LE PCs should feel uncomfortable in a PC party and should have no qualms about leaving it for something better unless they themselves are party leader (in which case they should define the structure). Course, a non-leader LE PC might as well kill the other PCs and take their stuff while leaving if feasible.</p><p></p><p></p><p>Regardless of (most falicious) claims to the contrary, it's very difficult for most people to play any Evil or Good aligned PC well in DND. People who think they are doing it well are typically self deluding themselves (and yes, that means most of the people reading this). This is not a dig on roleplaying style, it is an observation of the design of the game system.</p><p></p><p>It's tough to not have the good PC Cleric attack on round one when the PCs first meet a creature in a "dungeon". Orc = Kill it. Gnoll = Kill it. Unknown slimy thing on the ground = Kill it.</p><p></p><p>Murder, murder, murder.</p><p></p><p>Is it dead? Search for loot (i.e. Theft).</p><p></p><p>Murder and Theft are practically the core components of the game system (including XP).</p><p></p><p>Oh, you want to do non-lethal damage? -4 to your to hit.</p><p></p><p></p><p>The game is not well designed for Good PCs. Ditto for Evil PCs.</p><p>The entire concept of adventuring is generally a more Neutral activity. It can easily be Evil as well, but then there has to generally be "in game" motivations for Evil PCs to not wipe out other PCs in order to gain vast amounts of treasure (shy of out of game reasons to not do so). But "Good Adventurers" are really an oxymoron in DND.</p><p></p><p></p><p>Compare DND to Heroes (Champions). There, most enemies are stunned into unconsciousness. They aren't killed. They are captured. There, the PCs typically do not steal the equipment and wealth of their enemies. Murder and Theft is not the name of the game.</p><p></p><p>It is much easier to actually rolelplay good in Champions because the game system is designed more for it. The genre is also designed for it moreso than DND.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3276213, member: 2011"] I am basing my "should be" (not "must be") on the alignment definitions in the book. Yes, different LE characters can (and should) be different. But, if one really reads the alignment system and plays by it, LE does not mean true blue to allies. That is a misconception. Many people play LE as "not quite so evil" or "borderline evil", just like they play CN as "can get away with anything". But if read carefully, that is not what the alignment system states. In a party of PCs, a LE PC should want a hierarchy and/or structure of some sort. He is lawful after all. But, most PC parties have very little in the way of hierarchies. PCs are played by players who tend to do whatever they feel like (even ones playing Lawful PCs). They may have a party leader and/or a watch order and/or a marching order and/or even a treasure sharing technique, but these typically are the biggest concessions to order in a DND game and even then, many other players would ignore orders by the PC leader if they thought they had a better idea themselves. And if the fellow PCs of a LE PC are good and showed kindness to him, many LE PCs should often consider that a sign of weakness. Most PC parties do not have military or other structures. Hence, LE PCs should feel uncomfortable in a PC party and should have no qualms about leaving it for something better unless they themselves are party leader (in which case they should define the structure). Course, a non-leader LE PC might as well kill the other PCs and take their stuff while leaving if feasible. Regardless of (most falicious) claims to the contrary, it's very difficult for most people to play any Evil or Good aligned PC well in DND. People who think they are doing it well are typically self deluding themselves (and yes, that means most of the people reading this). This is not a dig on roleplaying style, it is an observation of the design of the game system. It's tough to not have the good PC Cleric attack on round one when the PCs first meet a creature in a "dungeon". Orc = Kill it. Gnoll = Kill it. Unknown slimy thing on the ground = Kill it. Murder, murder, murder. Is it dead? Search for loot (i.e. Theft). Murder and Theft are practically the core components of the game system (including XP). Oh, you want to do non-lethal damage? -4 to your to hit. The game is not well designed for Good PCs. Ditto for Evil PCs. The entire concept of adventuring is generally a more Neutral activity. It can easily be Evil as well, but then there has to generally be "in game" motivations for Evil PCs to not wipe out other PCs in order to gain vast amounts of treasure (shy of out of game reasons to not do so). But "Good Adventurers" are really an oxymoron in DND. Compare DND to Heroes (Champions). There, most enemies are stunned into unconsciousness. They aren't killed. They are captured. There, the PCs typically do not steal the equipment and wealth of their enemies. Murder and Theft is not the name of the game. It is much easier to actually rolelplay good in Champions because the game system is designed more for it. The genre is also designed for it moreso than DND. [/QUOTE]
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