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<blockquote data-quote="KarinsDad" data-source="post: 3281117" data-attributes="member: 2011"><p>I opine that this is total crap.</p><p></p><p>The problem is not necessarily with the maturity level of players. The problem is that well played Evil PCs is an Oxymoron.</p><p></p><p>In order to maintain harmony with the other players, the player of any evil PC is forced into certain "well behaved" modes of behavior. He must get along with the other PCs to some extent. He must not try to kill them, even though it is in the very nature of Evil to harm and kill others.</p><p></p><p>That's the problem. Mature players are not ones who kow tow to metagaming concepts of "group play", mature players are ones who roleplay their character according to the character concept, regardless of whether that means harming or killing another PC.</p><p></p><p>Unfortunately, that means that PC conflict will eventually occur and PCs will eventually kill each other.</p><p></p><p>And since it does take quite a while to create a new PC, PVP hampers the game.</p><p></p><p>It is not about maturity. It is about Evil eventually not behaving within group dynamics. Sooner or later, an evil PC should turn on other PCs, even if they are "friends" (as long as one is not metagaming).</p><p></p><p></p><p>So yes, one can pretend that it is mature to play Evil PCs, but that's nonsense. One is forced to be a good little evil PC when playing an evil PC, at least in regard to the other PCs, and that too is nonsense.</p><p></p><p>Evil is not limited this way. That's Evil skewed by metagaming.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3281117, member: 2011"] I opine that this is total crap. The problem is not necessarily with the maturity level of players. The problem is that well played Evil PCs is an Oxymoron. In order to maintain harmony with the other players, the player of any evil PC is forced into certain "well behaved" modes of behavior. He must get along with the other PCs to some extent. He must not try to kill them, even though it is in the very nature of Evil to harm and kill others. That's the problem. Mature players are not ones who kow tow to metagaming concepts of "group play", mature players are ones who roleplay their character according to the character concept, regardless of whether that means harming or killing another PC. Unfortunately, that means that PC conflict will eventually occur and PCs will eventually kill each other. And since it does take quite a while to create a new PC, PVP hampers the game. It is not about maturity. It is about Evil eventually not behaving within group dynamics. Sooner or later, an evil PC should turn on other PCs, even if they are "friends" (as long as one is not metagaming). So yes, one can pretend that it is mature to play Evil PCs, but that's nonsense. One is forced to be a good little evil PC when playing an evil PC, at least in regard to the other PCs, and that too is nonsense. Evil is not limited this way. That's Evil skewed by metagaming. [/QUOTE]
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