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<blockquote data-quote="Darklone" data-source="post: 3281702" data-attributes="member: 1372"><p>Hey KD... we gave some examples how an evil PC might do well in a goody-goody party (except for paladins). That example is not included. </p><p></p><p>In none of the games where we had a single or two evil PCs in the party the DM forbade to kill other PCs. </p><p></p><p>Yet it never happened. Partially because the other PCs knew their evil buddies rather well and knew how to treat them. Partially because the evil PCs were rather selfish evil (I make them all work for me/my best interest), not stupidly cruel evil (Me want to kill... kill... kill!). E.g. never let them alone on watch if you're just carrying home a big treasure if the PC is horribly greedy. </p><p></p><p>But for example if someone plays a cowardly greedy char, he will try to avoid any risk... such as trying to kill other PCs who KNOW he might do that. And why shouldn't a greedy char who was a dark alley sneaker who was killing people for silver coins suddenly turn on his buddies who always seem to keep the big monsters away from him and who bring him shares of treasure he never dared to dream of? Like shilsen said: Thieves honor works for evil chars to. He might even do silly heroic stunts to help his buddies. </p><p></p><p>Well. Long post for me. I can say it shorter: Evil PCs who aren't imaginative enough to be evil without HAVING to kill the other PCs have the tenth alignment: Stupid evil.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3281702, member: 1372"] Hey KD... we gave some examples how an evil PC might do well in a goody-goody party (except for paladins). That example is not included. In none of the games where we had a single or two evil PCs in the party the DM forbade to kill other PCs. Yet it never happened. Partially because the other PCs knew their evil buddies rather well and knew how to treat them. Partially because the evil PCs were rather selfish evil (I make them all work for me/my best interest), not stupidly cruel evil (Me want to kill... kill... kill!). E.g. never let them alone on watch if you're just carrying home a big treasure if the PC is horribly greedy. But for example if someone plays a cowardly greedy char, he will try to avoid any risk... such as trying to kill other PCs who KNOW he might do that. And why shouldn't a greedy char who was a dark alley sneaker who was killing people for silver coins suddenly turn on his buddies who always seem to keep the big monsters away from him and who bring him shares of treasure he never dared to dream of? Like shilsen said: Thieves honor works for evil chars to. He might even do silly heroic stunts to help his buddies. Well. Long post for me. I can say it shorter: Evil PCs who aren't imaginative enough to be evil without HAVING to kill the other PCs have the tenth alignment: Stupid evil. [/QUOTE]
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