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<blockquote data-quote="Lonely Tylenol" data-source="post: 3281799" data-attributes="member: 18549"><p>That doesn't just apply to evil. If you stick the "no party killing" rule on, you limit all characters, not just evil ones. If the neutral rogue decides that it would be a good idea to kill the maid who saw him spying during a sensitive mission, and the lawful good cleric of Heironeous finds out, he might decide that the rogue has earned a one-way ticket to hell, courtesy of his trusty longsword. Or perhaps two neutral players are both after the same goal, and only one of them can actually achieve it. It wouldn't be unreasonable to think that they'd arrange for one another to meet with an untimely end, even if this is not a regular pattern of behaviour for either of them.</p><p></p><p>In any case, you're limiting character options for the sake of playability. This does not make things less mature, and this doesn't specifically target evil. And again, I don't see where you get the idea that evil = kill your friends.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3281799, member: 18549"] That doesn't just apply to evil. If you stick the "no party killing" rule on, you limit all characters, not just evil ones. If the neutral rogue decides that it would be a good idea to kill the maid who saw him spying during a sensitive mission, and the lawful good cleric of Heironeous finds out, he might decide that the rogue has earned a one-way ticket to hell, courtesy of his trusty longsword. Or perhaps two neutral players are both after the same goal, and only one of them can actually achieve it. It wouldn't be unreasonable to think that they'd arrange for one another to meet with an untimely end, even if this is not a regular pattern of behaviour for either of them. In any case, you're limiting character options for the sake of playability. This does not make things less mature, and this doesn't specifically target evil. And again, I don't see where you get the idea that evil = kill your friends. [/QUOTE]
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