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<blockquote data-quote="amethal" data-source="post: 2603278" data-attributes="member: 22784"><p>Good link. That was an interesting article.</p><p></p><p>I've never had a TPK, either as a player or a DM. (Ok, I once killed 2/3 of the party in Call of Cthulhu, but I'd like to think that doesn't count.)</p><p></p><p>I was amazed by the reference in the article to "the party decided to retreat, but nobody actually ran away that round". I've never gamed with those guys!</p><p></p><p>We once played an adventure from Dungeon (I forget the name) where the BBEG started bringing down the roof on the party. We all ran for it, and the only person who went back to help stragglers (who didn't need any help) was being played by the DM as the player wasn't there. </p><p></p><p>[The temporary DMPC was buried under countless tons of rock, but the rest of us got away. I felt really sorry for the player whose character was killed in his absence by DM stupidity.]</p><p></p><p>I feel for the guys in the article who got killed by the shadows. </p><p></p><p>You don't mind if your character falls in the climax of the adventure (for example, we had a PC die because the player reasoned that standing toe to toe with a badly injured BBEG mummy was the best option for the group, as one more hit would take out the BBEG but it would take a critical to kill the PC .......) but a TPK in a warm up fight really hurts.</p><p></p><p>Had I been the DM, I would have delayed the cleric rising as a shadow in the interest of the story, but different DMs have different styles.</p><p></p><p>The encounter with the grimlocks and the basilisk looks like bad tactics on the part of the players. My party would have identified the basilisk as the main threat and the spellcasters would have acted accordingly. (Although the paladin would still have been petrified - it happens to that particular player every time, no matter how easy the save is.)</p><p></p><p>With the clay golem example, it looks like bad communication. If I was the DM, I'd have dropped the players a hint that the party had taken a lot of damage (the characters should be able to tell, presumably), but only if I was aware of it myself.</p><p></p><p>I also wonder what tacticsl the party were using. Our wizard always greases the floor under golems; it usually works, especially against lone opponents.</p></blockquote><p></p>
[QUOTE="amethal, post: 2603278, member: 22784"] Good link. That was an interesting article. I've never had a TPK, either as a player or a DM. (Ok, I once killed 2/3 of the party in Call of Cthulhu, but I'd like to think that doesn't count.) I was amazed by the reference in the article to "the party decided to retreat, but nobody actually ran away that round". I've never gamed with those guys! We once played an adventure from Dungeon (I forget the name) where the BBEG started bringing down the roof on the party. We all ran for it, and the only person who went back to help stragglers (who didn't need any help) was being played by the DM as the player wasn't there. [The temporary DMPC was buried under countless tons of rock, but the rest of us got away. I felt really sorry for the player whose character was killed in his absence by DM stupidity.] I feel for the guys in the article who got killed by the shadows. You don't mind if your character falls in the climax of the adventure (for example, we had a PC die because the player reasoned that standing toe to toe with a badly injured BBEG mummy was the best option for the group, as one more hit would take out the BBEG but it would take a critical to kill the PC .......) but a TPK in a warm up fight really hurts. Had I been the DM, I would have delayed the cleric rising as a shadow in the interest of the story, but different DMs have different styles. The encounter with the grimlocks and the basilisk looks like bad tactics on the part of the players. My party would have identified the basilisk as the main threat and the spellcasters would have acted accordingly. (Although the paladin would still have been petrified - it happens to that particular player every time, no matter how easy the save is.) With the clay golem example, it looks like bad communication. If I was the DM, I'd have dropped the players a hint that the party had taken a lot of damage (the characters should be able to tell, presumably), but only if I was aware of it myself. I also wonder what tacticsl the party were using. Our wizard always greases the floor under golems; it usually works, especially against lone opponents. [/QUOTE]
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