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<blockquote data-quote="James Heard" data-source="post: 2224088" data-attributes="member: 7280"><p>I don't like TPKs because it's a lot of work for me to restart the game, so I try to avoid them. I don't reward stupidity and I don't fudge the dice, but I've been known to take a metagame time out and just flat out tell everyone that I don't think they've got a rat's behind chance in hell of surviving an encounter. I've even stopped an encounter at a midpoint just to school everyone on the odds of what was going on occasionally, "You see, there's at least 30 of these guys with bows <em>that you see</em> and someone's casting spells at you as well. Let's not even mention that all your front line fighters just got charmed. I'm not telling you guys what to do, but you might want to consider retreat because this is gonna hurt. Bad." I'm a pretty metagame-friendly GM anyways though, and oftentimes my players get the courtesy of rolling the bad guy's dice for me (because I'm dice-lazy) so theycan do the math pretty easily on their own a lot of times. "Hey, I rolled a 2. How did he hit my AC 28...OH CRAP!"</p></blockquote><p></p>
[QUOTE="James Heard, post: 2224088, member: 7280"] I don't like TPKs because it's a lot of work for me to restart the game, so I try to avoid them. I don't reward stupidity and I don't fudge the dice, but I've been known to take a metagame time out and just flat out tell everyone that I don't think they've got a rat's behind chance in hell of surviving an encounter. I've even stopped an encounter at a midpoint just to school everyone on the odds of what was going on occasionally, "You see, there's at least 30 of these guys with bows [i]that you see[/i] and someone's casting spells at you as well. Let's not even mention that all your front line fighters just got charmed. I'm not telling you guys what to do, but you might want to consider retreat because this is gonna hurt. Bad." I'm a pretty metagame-friendly GM anyways though, and oftentimes my players get the courtesy of rolling the bad guy's dice for me (because I'm dice-lazy) so theycan do the math pretty easily on their own a lot of times. "Hey, I rolled a 2. How did he hit my AC 28...OH CRAP!" [/QUOTE]
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