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<blockquote data-quote="FreeTheSlaves" data-source="post: 2226543" data-attributes="member: 9952"><p>When we play and I'm a player, we've got a preplanned withdrawal procedure. There are several plans actually and nothing is rigid but it consists of:</p><p></p><p>1) The fastest on foot delaying the enemy so the slowest can retreat with bodies.</p><p>2) The fastest on foot racing to bring up the horses while the slowest go full defence.</p><p>3) The best rider delaying/distracting pursuit while the unskilled race off (we use contested ride skills for chases after comparing speed).</p><p></p><p>Whatever the case we use the interrupting free action to shout "retreat!" This has followed over to the game when I'm the DM, which pleases me greatly. I think it takes a perceptive player to sound the retreat and it requires everyone to pitch in to keep it from becoming a rout. All it takes is someone disregarding their companions and crossing their fingers for "all I need is one more hit" and everything turns to custard.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2226543, member: 9952"] When we play and I'm a player, we've got a preplanned withdrawal procedure. There are several plans actually and nothing is rigid but it consists of: 1) The fastest on foot delaying the enemy so the slowest can retreat with bodies. 2) The fastest on foot racing to bring up the horses while the slowest go full defence. 3) The best rider delaying/distracting pursuit while the unskilled race off (we use contested ride skills for chases after comparing speed). Whatever the case we use the interrupting free action to shout "retreat!" This has followed over to the game when I'm the DM, which pleases me greatly. I think it takes a perceptive player to sound the retreat and it requires everyone to pitch in to keep it from becoming a rout. All it takes is someone disregarding their companions and crossing their fingers for "all I need is one more hit" and everything turns to custard. [/QUOTE]
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