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*Pathfinder & Starfinder
Tracking Alignment
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<blockquote data-quote="Aesmael" data-source="post: 1896655" data-attributes="member: 22503"><p>Ok, not a setting based query this time. I want to have something more concrete than simply saying "I feel you have been acting pretty X lately, so your alignment is now XX"</p><p></p><p>Currently thinking of keeping a tally for each player for Chaos, Evil, Good & Law and when their actions are skewed towards one end of an axis (i.e Law vs. Chaos) they acquire that alignment. I want to set the theshold at a factor of five so for example if a character had 15 ticks for Good and 3 for Evil they are Good, but one more Evil tick will slide them into Neutrality.</p><p></p><p>Has anyone tried anything similar (and is willing to share experiences)? What advantages/problems do you foresee?</p><p></p><p>One thing I am worried about is when a character has accumulated a large total amount of marks their alignment has a great deal of inertia. But perhaps this is a feature rather than a bug.</p><p></p><p>Something else - the Atonement spell. I think with this system it might be appropriate to add a 'period of grace' during which the character's new alignment is enforced rather than what they have earned. Afterwards it will slip back if they haven't worked at keeping it. How does 1 Week/Level sound, and should it be the caster's level or the atoner's level that applies?</p><p>I expect never to have this come up, but still better to be prepared.</p><p>Forcible alignment change is even less likely to happen so I won't even think about it. Comes down to trusting the player anyway.</p><p></p><p>Finally, I would appreciate suggestions about how many points to 'reward' the players with for their actions to help me develop a sense of scale for this system.</p><p></p><p>The smallest acts (giving away an insignificant amount of money to beggar, for example) should be worth 1 point, but how much for the bigger ones? If you wipe out a people because you want to build a castle with a nice view (theirs) you would accumulate a lot of Evil points, I just can't decide how many (10? 10000?).</p></blockquote><p></p>
[QUOTE="Aesmael, post: 1896655, member: 22503"] Ok, not a setting based query this time. I want to have something more concrete than simply saying "I feel you have been acting pretty X lately, so your alignment is now XX" Currently thinking of keeping a tally for each player for Chaos, Evil, Good & Law and when their actions are skewed towards one end of an axis (i.e Law vs. Chaos) they acquire that alignment. I want to set the theshold at a factor of five so for example if a character had 15 ticks for Good and 3 for Evil they are Good, but one more Evil tick will slide them into Neutrality. Has anyone tried anything similar (and is willing to share experiences)? What advantages/problems do you foresee? One thing I am worried about is when a character has accumulated a large total amount of marks their alignment has a great deal of inertia. But perhaps this is a feature rather than a bug. Something else - the Atonement spell. I think with this system it might be appropriate to add a 'period of grace' during which the character's new alignment is enforced rather than what they have earned. Afterwards it will slip back if they haven't worked at keeping it. How does 1 Week/Level sound, and should it be the caster's level or the atoner's level that applies? I expect never to have this come up, but still better to be prepared. Forcible alignment change is even less likely to happen so I won't even think about it. Comes down to trusting the player anyway. Finally, I would appreciate suggestions about how many points to 'reward' the players with for their actions to help me develop a sense of scale for this system. The smallest acts (giving away an insignificant amount of money to beggar, for example) should be worth 1 point, but how much for the bigger ones? If you wipe out a people because you want to build a castle with a nice view (theirs) you would accumulate a lot of Evil points, I just can't decide how many (10? 10000?). [/QUOTE]
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