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General Tabletop Discussion
*Pathfinder & Starfinder
Tracking Alignment
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<blockquote data-quote="Markn" data-source="post: 1896732" data-attributes="member: 21827"><p><strong>2nd Edition Alignment Chart</strong></p><p></p><p>In 2nd Ed. there was an alignment chart similar to what you are talking about. There are 10 boxes in each of the good, evil, neutral, law, chaos and neutral zones. There also were gray zones in between each area of 10 boxes. Thus if someone was chaotic good it would take 20 ticks to change to neutral good or chaotic neutral (10 for the chaos, then 10 more to get out of the gray zone). I currently use this system and find it works very good. I have set 'penalties' for doing something out of your current alignment. Minor transgressions are worth 1 box, medium worth 2 and major worth 3 or more. Rather than track during in game as I have a sheet for each player I spend a few minutes after the session and run through the characters actions and adjust accordingly. The great thing about this system is people won't be changing alignment very often and when it does happen it will take time to adjust back so there are real consequences for playing out of alignment (as in alignment based spells would now affect that person where they may not have before). Keep in mind that I have just started using it (about 2 months) and I hypothesize that most characters will probably eventually fall into True Neutral in the long run as most players do some good and some not so good actions. Of course the exception is Paladins/Clerics where alignment is very important. I am just now seeing some players enter the gray zone between alignment change.</p><p></p><p>in a nutshell it will take time for players to change alignment but to me it seems the most consistent way to track alignment as it takes into account long term actions.</p></blockquote><p></p>
[QUOTE="Markn, post: 1896732, member: 21827"] [b]2nd Edition Alignment Chart[/b] In 2nd Ed. there was an alignment chart similar to what you are talking about. There are 10 boxes in each of the good, evil, neutral, law, chaos and neutral zones. There also were gray zones in between each area of 10 boxes. Thus if someone was chaotic good it would take 20 ticks to change to neutral good or chaotic neutral (10 for the chaos, then 10 more to get out of the gray zone). I currently use this system and find it works very good. I have set 'penalties' for doing something out of your current alignment. Minor transgressions are worth 1 box, medium worth 2 and major worth 3 or more. Rather than track during in game as I have a sheet for each player I spend a few minutes after the session and run through the characters actions and adjust accordingly. The great thing about this system is people won't be changing alignment very often and when it does happen it will take time to adjust back so there are real consequences for playing out of alignment (as in alignment based spells would now affect that person where they may not have before). Keep in mind that I have just started using it (about 2 months) and I hypothesize that most characters will probably eventually fall into True Neutral in the long run as most players do some good and some not so good actions. Of course the exception is Paladins/Clerics where alignment is very important. I am just now seeing some players enter the gray zone between alignment change. in a nutshell it will take time for players to change alignment but to me it seems the most consistent way to track alignment as it takes into account long term actions. [/QUOTE]
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Tracking Alignment
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