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Tracking Alignment
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<blockquote data-quote="Markn" data-source="post: 1898682" data-attributes="member: 21827"><p><strong>Alignment chart</strong></p><p></p><p>To be honest, if memory serves it was either in the 2nd edition PHB or DMG. I actually just recreated the chart as I remembered it and didn't bother looking it up so I can't give you an exact page but I am sure it is in one of those 2 books. If you guys are unable to find it I can either post or email it to you, just let me know.</p><p></p><p>Regarding transgressions, I have no hard and fast rule. Initially I asked my characters for their starting alignment and then shaded the box in the appropriate charts. In most cases this was the middle most box. For example if I was told they were CG then it would be box five in Chaotic and box five in good. Thus only 6 points one way or the other would put them into the grey zone but it still would take 10 more points for an actual alignment change. The one exception to this rule I decided on was Paladins. They are supposed to conform to lawful good so I put them at the extreme end so it takes 10 to get them to the grey zone. However I think it is easier for a paladin to reach the medium and major transgressions so I think it balances out. Minor transgressions are things like pickpocketing, stealing and just about anything that is not within your alignment or character idea/ethos. Medium transgressions are things that are a little further out of your alignment. A druid killing an animal that was attacking his party. Though this is not wrong, he could have probably fled to avoid the fight (unless he had no choice), a rogue making sure discovered goods are returned to their proper owners and so on. Major would be murder, blatant disregard for alignment and/or character ethos. To make a long story short everyone will have their own view on what is minor/medium or major transgressions but to me this is the fairest way as you also reward players for the acts that are in their alignment. If you are LG and you return treasure found on a murdered guard then you get a tick going further on the good track (unless you are already at the end). </p><p></p><p>In a nutshell, each character will do some good, some evil, some lawful and some chaotic. Over the long term you should see a pattern to the character which may or may not be their starting alignment and to me this is their true alignment. This also reduces DM biasing and makes up for the fact that not everyone agrees on each action as to how it is represesnted by alignment since it looks at a collection of data on not just several incidents.</p><p></p><p>BTW, you may want to record what caused each adjustment in alignment even from box to box so if the issue comes up that you tell one of your players that pro from good spells now affect them and they thought they were CN then you at least have some support for your claim.</p></blockquote><p></p>
[QUOTE="Markn, post: 1898682, member: 21827"] [b]Alignment chart[/b] To be honest, if memory serves it was either in the 2nd edition PHB or DMG. I actually just recreated the chart as I remembered it and didn't bother looking it up so I can't give you an exact page but I am sure it is in one of those 2 books. If you guys are unable to find it I can either post or email it to you, just let me know. Regarding transgressions, I have no hard and fast rule. Initially I asked my characters for their starting alignment and then shaded the box in the appropriate charts. In most cases this was the middle most box. For example if I was told they were CG then it would be box five in Chaotic and box five in good. Thus only 6 points one way or the other would put them into the grey zone but it still would take 10 more points for an actual alignment change. The one exception to this rule I decided on was Paladins. They are supposed to conform to lawful good so I put them at the extreme end so it takes 10 to get them to the grey zone. However I think it is easier for a paladin to reach the medium and major transgressions so I think it balances out. Minor transgressions are things like pickpocketing, stealing and just about anything that is not within your alignment or character idea/ethos. Medium transgressions are things that are a little further out of your alignment. A druid killing an animal that was attacking his party. Though this is not wrong, he could have probably fled to avoid the fight (unless he had no choice), a rogue making sure discovered goods are returned to their proper owners and so on. Major would be murder, blatant disregard for alignment and/or character ethos. To make a long story short everyone will have their own view on what is minor/medium or major transgressions but to me this is the fairest way as you also reward players for the acts that are in their alignment. If you are LG and you return treasure found on a murdered guard then you get a tick going further on the good track (unless you are already at the end). In a nutshell, each character will do some good, some evil, some lawful and some chaotic. Over the long term you should see a pattern to the character which may or may not be their starting alignment and to me this is their true alignment. This also reduces DM biasing and makes up for the fact that not everyone agrees on each action as to how it is represesnted by alignment since it looks at a collection of data on not just several incidents. BTW, you may want to record what caused each adjustment in alignment even from box to box so if the issue comes up that you tell one of your players that pro from good spells now affect them and they thought they were CN then you at least have some support for your claim. [/QUOTE]
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