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<blockquote data-quote="Aesmael" data-source="post: 1914536" data-attributes="member: 22503"><p>Markn has the right of it.</p><p></p><p>My intentions with this were not to try to control the players but to better determine when and if their actions have changed their alignment. I simply do not feel comfortable with handling such a matter by fiat - to me that seems more likely to degenerate into the kind of problems you seem to fear. Naturally I will have to hash out the particulars for each character with the players but I do not think they are concerned with alignment in any case. And I personally do not care what they choose to play so long as we all have fun.</p><p></p><p>Back to the topic at hand, to elaborate on what I flagged as a 'problem' (and now, as then, I use the apostrophes to indicate to indicate that it is not in fact a problem but could cause difficulties in play), the impression you gave was that your evaluation of whether something was an alignment 'violation' (and the apostrophes here indicate that the term violation is acting as a substitute for the phrase 'behaving in such a manner as to contribute to a possible change in alignment') depends in part on the characters own stated ideals/beliefs. Hence the suggestion that if a character's beliefs are not adequately described beforehand this can be difficult to apply, a problem that does not arise these matters are judged independant of a character's beliefs.</p><p>For the record, I would prefer to evaluate alignment in the context of the character's beliefs rather than purely on an external framework. I suppose that makes it an observation more than a criticism.</p><p></p><p>A second observation would then be that your system seems to have limit to how far a character can progress along an alignment, although that is both an artifact of the necessity of having a chart of finite size and personal preference - but as you play it (if I understand correctly) there is a limit to how much inertia a character can acquire.</p></blockquote><p></p>
[QUOTE="Aesmael, post: 1914536, member: 22503"] Markn has the right of it. My intentions with this were not to try to control the players but to better determine when and if their actions have changed their alignment. I simply do not feel comfortable with handling such a matter by fiat - to me that seems more likely to degenerate into the kind of problems you seem to fear. Naturally I will have to hash out the particulars for each character with the players but I do not think they are concerned with alignment in any case. And I personally do not care what they choose to play so long as we all have fun. Back to the topic at hand, to elaborate on what I flagged as a 'problem' (and now, as then, I use the apostrophes to indicate to indicate that it is not in fact a problem but could cause difficulties in play), the impression you gave was that your evaluation of whether something was an alignment 'violation' (and the apostrophes here indicate that the term violation is acting as a substitute for the phrase 'behaving in such a manner as to contribute to a possible change in alignment') depends in part on the characters own stated ideals/beliefs. Hence the suggestion that if a character's beliefs are not adequately described beforehand this can be difficult to apply, a problem that does not arise these matters are judged independant of a character's beliefs. For the record, I would prefer to evaluate alignment in the context of the character's beliefs rather than purely on an external framework. I suppose that makes it an observation more than a criticism. A second observation would then be that your system seems to have limit to how far a character can progress along an alignment, although that is both an artifact of the necessity of having a chart of finite size and personal preference - but as you play it (if I understand correctly) there is a limit to how much inertia a character can acquire. [/QUOTE]
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