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<blockquote data-quote="mmadsen" data-source="post: 133203" data-attributes="member: 1645"><p>Obviously my idea of having exactly two trait pairs, Lawful/Chaotic and Good/Evil, carries over to D&D quite directly. A less direct but, perhaps, more interesting option, at least for Pendragon fans, is to stick to Pendragon's 13 trait pairs and use its concept of virtues, with five virtues for each religion.</p><p></p><p>For instance, the 13 trait pairs in Pendragon are:</p><p></p><p>Chaste / Lustful </p><p>Energetic / Lazy </p><p>Forgiving / Vengeful </p><p>Generous / Selfish </p><p>Honest / Deceitful </p><p>Just / Arbitrary </p><p>Merciful / Cruel </p><p>Modest / Proud </p><p>Pious / Worldly </p><p>Prudent / Reckless </p><p>Temperate / Indulgent </p><p>Trusting / Suspicious </p><p>Valorous / Cowardly </p><p></p><p>The five virtues for Christians (in Pendragon) are: Chaste, Modest, Forgiving, Merciful, and Temperate. If all five of those virtues are 16 or higher, the character gets a Christian bonus of +6 hit points (in Pendragon). A D&D campaign could easily require those virtues of Clerics of Pelor.</p><p></p><p>Pendragon also has a notion of Chivalrous traits irrespective of religion: Energetic, Generous, Just, Merciful, Modest, and Valorous. A Paladin coud be expected to keep those traits at 16 or higher (or sum 80 or higher, as in Pendragon).</p><p></p><p>Societies could grant the equivalent of Honor to individuals who meet their virtue requirements. For instance, in Orc society, warriors who are sufficiently Valorous, Suspicious, Indulgent, Reckless, Worldly, Proud, etc. might gain respect and power.</p><p></p><p>Or we could work our way back to D&D's alignments, but a bit more roundabout. We could divvy up Pendragon's 13 trait pairs into two mega-trait pairs: Lawful/Chaotic and Good/Evil.</p><p></p><p><strong>Lawful/Chaotic</strong></p><p>Chaste/Lustful</p><p>Energetic/Lazy(?)</p><p>Just/Arbitrary</p><p>Modest/Proud</p><p>Pious/Worldly</p><p>Prudent/Reckless</p><p>Temperate/Indulgent</p><p></p><p><strong>Good/Evil</strong></p><p>Forgiving/Vengeful</p><p>Generous/Selfish</p><p>Merciful/Cruel</p><p>Honest/Deceitful</p><p>Trusting/Suspicious</p><p>Valorous/Cowardly(?)</p><p></p><p>The individual traits are much more clearly defined than something like "Chaotic", but we can still work back to the D&D alignments if we want them.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 133203, member: 1645"] Obviously my idea of having exactly two trait pairs, Lawful/Chaotic and Good/Evil, carries over to D&D quite directly. A less direct but, perhaps, more interesting option, at least for Pendragon fans, is to stick to Pendragon's 13 trait pairs and use its concept of virtues, with five virtues for each religion. For instance, the 13 trait pairs in Pendragon are: Chaste / Lustful Energetic / Lazy Forgiving / Vengeful Generous / Selfish Honest / Deceitful Just / Arbitrary Merciful / Cruel Modest / Proud Pious / Worldly Prudent / Reckless Temperate / Indulgent Trusting / Suspicious Valorous / Cowardly The five virtues for Christians (in Pendragon) are: Chaste, Modest, Forgiving, Merciful, and Temperate. If all five of those virtues are 16 or higher, the character gets a Christian bonus of +6 hit points (in Pendragon). A D&D campaign could easily require those virtues of Clerics of Pelor. Pendragon also has a notion of Chivalrous traits irrespective of religion: Energetic, Generous, Just, Merciful, Modest, and Valorous. A Paladin coud be expected to keep those traits at 16 or higher (or sum 80 or higher, as in Pendragon). Societies could grant the equivalent of Honor to individuals who meet their virtue requirements. For instance, in Orc society, warriors who are sufficiently Valorous, Suspicious, Indulgent, Reckless, Worldly, Proud, etc. might gain respect and power. Or we could work our way back to D&D's alignments, but a bit more roundabout. We could divvy up Pendragon's 13 trait pairs into two mega-trait pairs: Lawful/Chaotic and Good/Evil. [b]Lawful/Chaotic[/b] Chaste/Lustful Energetic/Lazy(?) Just/Arbitrary Modest/Proud Pious/Worldly Prudent/Reckless Temperate/Indulgent [b]Good/Evil[/b] Forgiving/Vengeful Generous/Selfish Merciful/Cruel Honest/Deceitful Trusting/Suspicious Valorous/Cowardly(?) The individual traits are much more clearly defined than something like "Chaotic", but we can still work back to the D&D alignments if we want them. [/QUOTE]
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