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<blockquote data-quote="ninthcouncil" data-source="post: 134137" data-attributes="member: 2566"><p>I've just been working on replacing alignment with the Pendragon traits, so it's funny to find it coming up here at the same time!</p><p></p><p>I'd have Energetic/Lazy as a Good/Evil rather than Lawful/Chaotic trait pair, and I've added Respectful/Insolent as a Lawful/Chaotic pair. This gives 7 in both sets.</p><p></p><p>Bonuses can be worked out as per normal attributes, and applied to saving throws as necessary. So, to resist a sleep effect, one might add the Energetic bonus to the Fortitude roll.</p><p></p><p>There is however a statistical anomaly if bonuses are used as well as straight scores. Because the Bonuses are based around a zero point of 10-11, they aren't (unlike the traits) symmetrical about 10, so a character with Chaste 15 and Lustful 5 has bonuses of Chaste +2 and Lustful -3. This can be avoided by calculating the Chaotic/Evil traits using 21 - Opposing Trait instead of 20.</p><p></p><p>As far as generating the stats is concerned, my current thinking is to use a points buy (flat, no ramping costs for v.high or low values) on the Law/Good traits, and calculate the opposing traits as above. Select a broad alignment first, as per standard D&D, and determine points spend from there. If Chaotic, you split 50 points over the Law traits, Neutral splits 70, Lawful 90. Same idea for Good/Evil traits.</p></blockquote><p></p>
[QUOTE="ninthcouncil, post: 134137, member: 2566"] I've just been working on replacing alignment with the Pendragon traits, so it's funny to find it coming up here at the same time! I'd have Energetic/Lazy as a Good/Evil rather than Lawful/Chaotic trait pair, and I've added Respectful/Insolent as a Lawful/Chaotic pair. This gives 7 in both sets. Bonuses can be worked out as per normal attributes, and applied to saving throws as necessary. So, to resist a sleep effect, one might add the Energetic bonus to the Fortitude roll. There is however a statistical anomaly if bonuses are used as well as straight scores. Because the Bonuses are based around a zero point of 10-11, they aren't (unlike the traits) symmetrical about 10, so a character with Chaste 15 and Lustful 5 has bonuses of Chaste +2 and Lustful -3. This can be avoided by calculating the Chaotic/Evil traits using 21 - Opposing Trait instead of 20. As far as generating the stats is concerned, my current thinking is to use a points buy (flat, no ramping costs for v.high or low values) on the Law/Good traits, and calculate the opposing traits as above. Select a broad alignment first, as per standard D&D, and determine points spend from there. If Chaotic, you split 50 points over the Law traits, Neutral splits 70, Lawful 90. Same idea for Good/Evil traits. [/QUOTE]
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