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<blockquote data-quote="Black Omega" data-source="post: 52764" data-attributes="member: 79"><p>Well, campaign notes help out quite a bit. I use those as a starting point then add notes right after the game is done and from that I write up my story hour. A couple of my players are nice enough to read the storyhour and usually let me know if I left something out.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I also keep other notes on various ideas in my big notebook and keep NPC's on index cards, for my own reference since planned battles use sheets with statblocks. I really need to add a timeline for upcoming planned things but I never get around to it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Black Omega, post: 52764, member: 79"] Well, campaign notes help out quite a bit. I use those as a starting point then add notes right after the game is done and from that I write up my story hour. A couple of my players are nice enough to read the storyhour and usually let me know if I left something out.;) I also keep other notes on various ideas in my big notebook and keep NPC's on index cards, for my own reference since planned battles use sheets with statblocks. I really need to add a timeline for upcoming planned things but I never get around to it.;) [/QUOTE]
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