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Tracking Character Harm/Health in Games
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<blockquote data-quote="Michael Silverbane" data-source="post: 7905002" data-attributes="member: 38016"><p>Already mentioned in that thread were the damage save / damage condition method used in Mutants and Masterminds (and also Blue Rose and True20, two other games by the same publisher as M&M).</p><p></p><p>The way that works is that each attack has a Rank, which determines the Save DC for the Damage Save. When you are attacked, you make your damage save (which is ranked similarly to the attack). The DC for the Attack is 15 + the attack's rank (so it is set up so that you will fail these damage saves more often than not).</p><p></p><p>If the save is successful, you are not harmed by the attack.</p><p></p><p>If you fail the save, it becomes important <em>how much</em> you failed the save by. Every five points (I think) by which your saving throw is under the DC, you suffer a more serious damage condition. The least harmful conditions (bruises and injuries) apply a malus to your future damage saves, while the most harmful ones leave you incapacitated or killed.</p><p></p><p>Edit: This is a d20 based system, with ranks for attacks and defenses typically ranging from 1 to 20 and most often being 10.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 7905002, member: 38016"] Already mentioned in that thread were the damage save / damage condition method used in Mutants and Masterminds (and also Blue Rose and True20, two other games by the same publisher as M&M). The way that works is that each attack has a Rank, which determines the Save DC for the Damage Save. When you are attacked, you make your damage save (which is ranked similarly to the attack). The DC for the Attack is 15 + the attack's rank (so it is set up so that you will fail these damage saves more often than not). If the save is successful, you are not harmed by the attack. If you fail the save, it becomes important [I]how much[/I] you failed the save by. Every five points (I think) by which your saving throw is under the DC, you suffer a more serious damage condition. The least harmful conditions (bruises and injuries) apply a malus to your future damage saves, while the most harmful ones leave you incapacitated or killed. Edit: This is a d20 based system, with ranks for attacks and defenses typically ranging from 1 to 20 and most often being 10. [/QUOTE]
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