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Tracking Down the Elusive Shift: A Review
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<blockquote data-quote="Paragon Lost" data-source="post: 8205670" data-attributes="member: 6966375"><p>It's always fascinating to me at what conclusions or observations people reach about those early days of Tabletop rpg game play. For me back then, I was just caught up in the wonder and fun. Sure playing various board games, including war games was fun. The big sea change though was when DnD, Traveller, Runequest and Tunnels and Trolls were coming out, they changed everything.</p><p></p><p> We'd still play various board and war games sure, but we definitely started spending more time on these new rpgs. More time talking about them, more time designing our own adventures and worlds and a lot of time spent trying to understand the rules of those original books and then the AD&D 1st edition rules as they started coming out. We still played the board and war games though. </p><p></p><p> Star Fleet battles, Napoleonic's, Wooden Ships & Iron Men, Cosmic Encounter, Squad Leader and quite a few others that have slipped my memory over the decades. Personally I never counted myself as just a tabletop rpg gamer or war gamer. I was simply a gamer and loved to game. I loved going to the game shops growing up in the 1970's in southern California and hanging out and gaming in the game room. Fond, fond memories of late nights gaming at the shops, sometimes until dawn. They'd close up the front and lock the doors and we'd game on.</p><p></p><p>Anyhow I find these articles deeply fascinating, in the same way I find it very interesting to listen to the podcasts from players in other places and counties. The Grognard Podcast is one of those examples, they started a few years later and were younger than I was when I started in California in the 1970's but their stories about what they experienced are never boring and often very amusing. </p><p></p><p>They apparently didn't have multiple groups of players or easy access to multiple game shops. They also had some amusing if odd rules within their group, like who ever first bought the rules book was the only one who could have it. I thought back to some of the groups I played with and tried to imagine that rule being tossed into the mix and had a good chuckle. Nope, never gonna happen.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 8205670, member: 6966375"] It's always fascinating to me at what conclusions or observations people reach about those early days of Tabletop rpg game play. For me back then, I was just caught up in the wonder and fun. Sure playing various board games, including war games was fun. The big sea change though was when DnD, Traveller, Runequest and Tunnels and Trolls were coming out, they changed everything. We'd still play various board and war games sure, but we definitely started spending more time on these new rpgs. More time talking about them, more time designing our own adventures and worlds and a lot of time spent trying to understand the rules of those original books and then the AD&D 1st edition rules as they started coming out. We still played the board and war games though. Star Fleet battles, Napoleonic's, Wooden Ships & Iron Men, Cosmic Encounter, Squad Leader and quite a few others that have slipped my memory over the decades. Personally I never counted myself as just a tabletop rpg gamer or war gamer. I was simply a gamer and loved to game. I loved going to the game shops growing up in the 1970's in southern California and hanging out and gaming in the game room. Fond, fond memories of late nights gaming at the shops, sometimes until dawn. They'd close up the front and lock the doors and we'd game on. Anyhow I find these articles deeply fascinating, in the same way I find it very interesting to listen to the podcasts from players in other places and counties. The Grognard Podcast is one of those examples, they started a few years later and were younger than I was when I started in California in the 1970's but their stories about what they experienced are never boring and often very amusing. They apparently didn't have multiple groups of players or easy access to multiple game shops. They also had some amusing if odd rules within their group, like who ever first bought the rules book was the only one who could have it. I thought back to some of the groups I played with and tried to imagine that rule being tossed into the mix and had a good chuckle. Nope, never gonna happen. [/QUOTE]
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