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<blockquote data-quote="painted_klown" data-source="post: 6643391" data-attributes="member: 6785485"><p>Hello all, </p><p></p><p>I will be moving shortly, and therefore will be starting a new group of gamers in a 5E campaign (well, as soon as I can get players anyway). The group I have been DM'ing for were all new players and I was new to RPGs and DM'ing as well.</p><p></p><p>For a lot of "small stuff" I just sort of hand waved it. Things like paying for a night at the inn, paying to support their lifestyle, emcumberance, ammo usage, etc. </p><p></p><p>What ended up happening was, after the players bought the weapons they wanted, they had a boatload of gold and nothing to do with it. Since these were all new players, they didn't spend any money in their down time, nor did we really focus on it at all. Then again, they never really exploered the towns they were in as I expected them to. </p><p></p><p>My plan for the new group is to really track this kind of stuff. I want to really stress the idea of downtime, and creating a home for their characters within the game. Additionally, I'd really like to track encumberance as well. Hoever, I don't know of any real easy way to go about it. Give them a reason to care about the gold they get. </p><p></p><p>A friend (and seasoned DM) suggested that I hand them an extra sheet used exclusively for inventory. That way we can track ammo & consumables, as well as the weight of the objects they are holding/carry around. </p><p></p><p>What say you? </p><p></p><p>Do you just hand wave all of this, or do you feel that getting into it like that has benefits?</p></blockquote><p></p>
[QUOTE="painted_klown, post: 6643391, member: 6785485"] Hello all, I will be moving shortly, and therefore will be starting a new group of gamers in a 5E campaign (well, as soon as I can get players anyway). The group I have been DM'ing for were all new players and I was new to RPGs and DM'ing as well. For a lot of "small stuff" I just sort of hand waved it. Things like paying for a night at the inn, paying to support their lifestyle, emcumberance, ammo usage, etc. What ended up happening was, after the players bought the weapons they wanted, they had a boatload of gold and nothing to do with it. Since these were all new players, they didn't spend any money in their down time, nor did we really focus on it at all. Then again, they never really exploered the towns they were in as I expected them to. My plan for the new group is to really track this kind of stuff. I want to really stress the idea of downtime, and creating a home for their characters within the game. Additionally, I'd really like to track encumberance as well. Hoever, I don't know of any real easy way to go about it. Give them a reason to care about the gold they get. A friend (and seasoned DM) suggested that I hand them an extra sheet used exclusively for inventory. That way we can track ammo & consumables, as well as the weight of the objects they are holding/carry around. What say you? Do you just hand wave all of this, or do you feel that getting into it like that has benefits? [/QUOTE]
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