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<blockquote data-quote="hawkeyefan" data-source="post: 8105821" data-attributes="member: 6785785"><p>For my 5E D&D game we recently switched to alternating by sides. So the PCs go first and they decide which of them will act first. Then the opponents go and I pick which one acts. Then another PC then another opponent and on and on until each participant has taken a turn. Then the round ends and we do it again.</p><p></p><p>We’ve found this method to allow the players flexibility for tactics and teamwork. It also keeps everyone engaged at all times since they’re deciding as a group who woulf be best to go on each of their turns. Everyone is also actively thinking about what their PC may do on each of the PCs’ turns to go. This speeds up play because everyone’s paying attention and not just checking out until their turn comes up again.</p><p></p><p>We lifted this from Star Trek Adventures. It works well for D&D.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8105821, member: 6785785"] For my 5E D&D game we recently switched to alternating by sides. So the PCs go first and they decide which of them will act first. Then the opponents go and I pick which one acts. Then another PC then another opponent and on and on until each participant has taken a turn. Then the round ends and we do it again. We’ve found this method to allow the players flexibility for tactics and teamwork. It also keeps everyone engaged at all times since they’re deciding as a group who woulf be best to go on each of their turns. Everyone is also actively thinking about what their PC may do on each of the PCs’ turns to go. This speeds up play because everyone’s paying attention and not just checking out until their turn comes up again. We lifted this from Star Trek Adventures. It works well for D&D. [/QUOTE]
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