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<blockquote data-quote="GMMichael" data-source="post: 8107047" data-attributes="member: 6685730"><p>The rules can be <a href="https://modos-rpg.obsidianportal.com/wikis/extended-conflict-module" target="_blank">found here</a>, but the short version is this:</p><p></p><ul> <li data-xf-list-type="ul">All actors roll for initiative scores.*</li> <li data-xf-list-type="ul">Turns take place in that order - a turn is when you can focus on an effort, and the game focuses on you.</li> <li data-xf-list-type="ul">You can react to another character's action on another turn, but priority goes to the character taking her turn, then to the initiative scores.</li> <li data-xf-list-type="ul">When the last turn ends, all remaining actions are lost, and everyone gets 3 more to spend in the next round.</li> </ul><p></p><p>It has some benefits [USER=6785785]@hawkeyefan[/USER] mentioned - like it's easier to use teamwork when you can coordinate actions, versus waiting for the turn-conveyor-belt.</p><p></p><p>*Just realized that step might be avoidable if it's tied to the PC's last roll...hmm....</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8107047, member: 6685730"] The rules can be [URL='https://modos-rpg.obsidianportal.com/wikis/extended-conflict-module']found here[/URL], but the short version is this: [LIST] [*]All actors roll for initiative scores.* [*]Turns take place in that order - a turn is when you can focus on an effort, and the game focuses on you. [*]You can react to another character's action on another turn, but priority goes to the character taking her turn, then to the initiative scores. [*]When the last turn ends, all remaining actions are lost, and everyone gets 3 more to spend in the next round. [/LIST] It has some benefits [USER=6785785]@hawkeyefan[/USER] mentioned - like it's easier to use teamwork when you can coordinate actions, versus waiting for the turn-conveyor-belt. *Just realized that step might be avoidable if it's tied to the PC's last roll...hmm.... [/QUOTE]
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