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Tracking over rock. Is it too easy?
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<blockquote data-quote="Brother MacLaren" data-source="post: 1352418" data-attributes="member: 15999"><p>Nobody said it explicitly.  However, that is always a consideration and so I was providing a caution.  Whenever you set the DC according to how hard you think it should be, there's a real temptation to take the PC's skills into account.  That is unfair to the PC, especially at high levels.  If you've never encountered this phenomenon, then you have been lucky and had very good DMs.</p><p>If the DM always sets the DC as "a very small chance for the best PC and no chance at all for anybody else" then there's never any point at getting really good at a skill - no matter how good you are, you always need an 18 (or 17, 19, 20).  IMO, if you've burned the feats and skill points to get really good at one skill, you should be able to minimize the effects of chance and, yes, even take 10 to reliably beat checks on that skill that a non-focused character would only beat on a very good roll. </p><p></p><p>Basically, if you're going to set the DC as "A snowball's chance in Hell for a very competent tracking-specialized novice ranger" then it can't be harder than about DC 30. (roll 20, +3 Wis, +3 Skill Focus, +4 ranks) - and therefore the L10 tracking-specialized ranger can probably accomplish it on a 6 (+4 Wis, +3 Skill Focus, +2 self-sufficient, +2 synergy bonus, +13 for ranks).  The L10 combat-specialized ranger can do it on a 12 (with only a +3 Wis and no feat bonuses); both of these are without favored enemy bonuses.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1352418, member: 15999"] Nobody said it explicitly. However, that is always a consideration and so I was providing a caution. Whenever you set the DC according to how hard you think it should be, there's a real temptation to take the PC's skills into account. That is unfair to the PC, especially at high levels. If you've never encountered this phenomenon, then you have been lucky and had very good DMs. If the DM always sets the DC as "a very small chance for the best PC and no chance at all for anybody else" then there's never any point at getting really good at a skill - no matter how good you are, you always need an 18 (or 17, 19, 20). IMO, if you've burned the feats and skill points to get really good at one skill, you should be able to minimize the effects of chance and, yes, even take 10 to reliably beat checks on that skill that a non-focused character would only beat on a very good roll. Basically, if you're going to set the DC as "A snowball's chance in Hell for a very competent tracking-specialized novice ranger" then it can't be harder than about DC 30. (roll 20, +3 Wis, +3 Skill Focus, +4 ranks) - and therefore the L10 tracking-specialized ranger can probably accomplish it on a 6 (+4 Wis, +3 Skill Focus, +2 self-sufficient, +2 synergy bonus, +13 for ranks). The L10 combat-specialized ranger can do it on a 12 (with only a +3 Wis and no feat bonuses); both of these are without favored enemy bonuses. [/QUOTE]
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Tracking over rock. Is it too easy?
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