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Tracking over rock. Is it too easy?
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<blockquote data-quote="Scion" data-source="post: 1354872" data-attributes="member: 5777"><p>I am perfectly capable of speaking and understanding english. Just because you have deficiencies in the area does not mean that I do. This game has, and real life, have areas where there are differing levels of expertise. If something is incredibly hard then it is impossible for someone with little skill, but might still be easy for someone with a high amount of skill. Hence what I said before. Easy.</p><p></p><p></p><p></p><p>nope, I have changed nothing. I have a circumstance that has circumstancial modifiers. This is in the rules.</p><p></p><p>Read the above about fighter vs the various ac's that dont change. Doesnt that seem silly? Now we have a stone floored room. It is always dc 20, no matter what may be in the room, distractions, problems, or anything else that may come up. Doesnt that seem silly too?</p><p></p><p></p><p></p><p>I dont hate track, I hate the fact that no matter what in the world might be around to modify it you are going to say that it is always the same dc. This is just blatantly wrong whether you look in the real world or in the section about adding modifiers based on circumstances. It is still an incredibly powerful feat, and very useful, but not a 100% chance of success always with no risk. At least not until higher levels.</p><p></p><p></p><p></p><p>Make their trail harder? name a way other than spells and the +5 for 'hiding your trail'. Magical effects that do so will always trump, which whether that is balanced or not is for a different thread.</p><p></p><p></p><p></p><p>What is the point? So now who is useing skills inappropriately? I make sure all of my npc's use skills just the same as pc's, good for the goose good for the gander as it were. If it works one way for the pcs it works the same for the npcs and the other way around. If the pc's get away, find a way to cover their tracks, and use various circumstances in order to make it harder for them to track then it will be represented in the npc having a harder time to find them. No deus ex machina about, 'you may run and have good ideas, but my big bad is cool and can find you no matter what so ;p'</p><p></p><p></p><p></p><p>Now this doesnt make any sense, spells are powerful but limited. In duration, range, ability, and knowledge. Sometimes a combination, sometimes only one. They always have some sort of limits though. Track however, as written, is nearly the all powerful end all, be all that it shouldnt be.</p><p></p><p></p><p>In any event, I guess everyone will have their own ideas and ideals. Mine will be that it is possible for things to be harder than the barest minimum dc. It is a baseline and can be modified up or down depending on what is going on. This seems perfectly in line with the rules to me, they just arent stated out as well as they should be.</p></blockquote><p></p>
[QUOTE="Scion, post: 1354872, member: 5777"] I am perfectly capable of speaking and understanding english. Just because you have deficiencies in the area does not mean that I do. This game has, and real life, have areas where there are differing levels of expertise. If something is incredibly hard then it is impossible for someone with little skill, but might still be easy for someone with a high amount of skill. Hence what I said before. Easy. nope, I have changed nothing. I have a circumstance that has circumstancial modifiers. This is in the rules. Read the above about fighter vs the various ac's that dont change. Doesnt that seem silly? Now we have a stone floored room. It is always dc 20, no matter what may be in the room, distractions, problems, or anything else that may come up. Doesnt that seem silly too? I dont hate track, I hate the fact that no matter what in the world might be around to modify it you are going to say that it is always the same dc. This is just blatantly wrong whether you look in the real world or in the section about adding modifiers based on circumstances. It is still an incredibly powerful feat, and very useful, but not a 100% chance of success always with no risk. At least not until higher levels. Make their trail harder? name a way other than spells and the +5 for 'hiding your trail'. Magical effects that do so will always trump, which whether that is balanced or not is for a different thread. What is the point? So now who is useing skills inappropriately? I make sure all of my npc's use skills just the same as pc's, good for the goose good for the gander as it were. If it works one way for the pcs it works the same for the npcs and the other way around. If the pc's get away, find a way to cover their tracks, and use various circumstances in order to make it harder for them to track then it will be represented in the npc having a harder time to find them. No deus ex machina about, 'you may run and have good ideas, but my big bad is cool and can find you no matter what so ;p' Now this doesnt make any sense, spells are powerful but limited. In duration, range, ability, and knowledge. Sometimes a combination, sometimes only one. They always have some sort of limits though. Track however, as written, is nearly the all powerful end all, be all that it shouldnt be. In any event, I guess everyone will have their own ideas and ideals. Mine will be that it is possible for things to be harder than the barest minimum dc. It is a baseline and can be modified up or down depending on what is going on. This seems perfectly in line with the rules to me, they just arent stated out as well as they should be. [/QUOTE]
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Tracking over rock. Is it too easy?
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