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General Tabletop Discussion
*Pathfinder & Starfinder
Tracking over rock. Is it too easy?
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<blockquote data-quote="Scion" data-source="post: 1356094" data-attributes="member: 5777"><p>Not everyone can fly pendragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And i would still allow tracking checks to track flying foes, it would just be at an appropriate penalty.</p><p></p><p>+12 came from a post above</p><p>+5 ranks</p><p>+2 ability</p><p>+4 synergy (knowledge- dungeonering and search)</p><p>+1 item (shouldnt be too hard really, but it isnt necissary, just a beanie)</p><p></p><p>faling this</p><p>+5 ranks</p><p>+2 ability</p><p>+2 synergy (should be pretty easy to get at least one of the two, and search is such a useful skill after all)</p><p>+1 item</p><p>= +10 and the character still cant fail.</p><p></p><p>I like skills being useful and all, however some things should be difficult to low level people anyway. That is not to say it should be made difficult to keep up with advancing skills. But I definately think that there should be a way to show other people having skills too.</p><p></p><p>Tracking someone across a room from two days before after it has been trampled by a few hundred other people is dc 22. That seems.. odd.. to me.</p><p></p><p>From the examples above about spotting invisible people. That is incredibly difficult, it requires being very good to succeed. This is not a dm nerf, it is built in. The circumstance modifiers need to be expanded greatly for this feat.</p><p></p><p>Same with the fighter example from above, if you only have three kinds of armor in the world and nothing else matters eventually someone will think something is wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> same problem.</p></blockquote><p></p>
[QUOTE="Scion, post: 1356094, member: 5777"] Not everyone can fly pendragon ;) And i would still allow tracking checks to track flying foes, it would just be at an appropriate penalty. +12 came from a post above +5 ranks +2 ability +4 synergy (knowledge- dungeonering and search) +1 item (shouldnt be too hard really, but it isnt necissary, just a beanie) faling this +5 ranks +2 ability +2 synergy (should be pretty easy to get at least one of the two, and search is such a useful skill after all) +1 item = +10 and the character still cant fail. I like skills being useful and all, however some things should be difficult to low level people anyway. That is not to say it should be made difficult to keep up with advancing skills. But I definately think that there should be a way to show other people having skills too. Tracking someone across a room from two days before after it has been trampled by a few hundred other people is dc 22. That seems.. odd.. to me. From the examples above about spotting invisible people. That is incredibly difficult, it requires being very good to succeed. This is not a dm nerf, it is built in. The circumstance modifiers need to be expanded greatly for this feat. Same with the fighter example from above, if you only have three kinds of armor in the world and nothing else matters eventually someone will think something is wrong ;) same problem. [/QUOTE]
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Tracking over rock. Is it too easy?
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