Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tracking over rock. Is it too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1356382" data-attributes="member: 5777"><p>Depending on the circumstances it very well might be, but there are no lists for them so they are all dm's call. I want there to be an actual list of modifiers. It is possible that the 20 could be reduced correct? then there is also the possibility of it being increased.</p><p></p><p></p><p></p><p>You will have to explain that one I'm afraid. Search is a very good skill, and a character who is already determined to be good at finding things will get it. So they give up nothing. For dungeoneering that is harder, but since it deals with abberations, caverns, oozes, and spelunking it is probably a good thing for at least someone in the party to have. So they are all very good skills to have. Sure, if they are putting 5 points into something other than search then they will be good at something else, but then they wont be good at searching. It works the same either way, but this way you get a good skill plus a bonus to another good skill. Doesnt look like giving up much.</p><p></p><p></p><p></p><p>Picking up 3 useful skills that happen to mesh well doesnt seem incredibly highly focused. Picking up skill focus feat and the skills does seem pretty focused though. But then with that feat he'll be able to track someone who is hiding their tracks without having to roll.</p><p></p><p></p><p></p><p>But if he is skilled he will have some idea of what to do to minimize what people look for. Even failing that, the sheer fact that the corridor is used very often should pose some penalty. For all the characters know a hundred people could've passed through that corridor that very day. But there is no current mechanic other than, 'the dm can adjust dc's as he sees fit', and this just feels wrong.</p><p></p><p>True the guy is just running, lets say he has no skill and has no real intelligence. But he is smart enough to close the door behind him. Now, the room he just passed through is used often, most of the doors are used often, and the pc's have never been in this room before. DC 20 still? that seems odd to me. If anything in the world makes it more difficult then a whole lot of extra prints should.</p><p></p><p></p><p></p><p>It doesnt say what it is for other than 'stone floor'. So that could be he is the only person to have passed in days, in hours, in minutes, another person has passed since, 10, 100, 1000, etc. There needs to be a bit more detail here. Whatever you assume to be the case is good for your game, and as long as you are comfortable handling it that is fine. Consistancy is good, I would prefer the ability to be consistant across a vast range of encounters. Just a few extra lines of description would've solved the whole problem.</p><p></p><p>Some variety of opposed rolls, at least to some extent, might work. Possibly just getting to add certain modifiers or whatever.</p><p></p><p>DC 20 isnt terribly hard when you get to retry as often as you like. If you only have a +1 to your check you could still track this guy, for a mile. Sure it might take an hour and he'll be well on his way by then, but that doesnt matter, you can still find him.</p><p></p><p>So for a single feat and a skill point you can track just about anyone, just about anywhere. If you want to actually put more points into it then you are able to take 10 within a few levels and never fail.</p><p></p><p>There are reasons people want to change tumble. This skill needs something similar, or at least an extra chart of modifiers that will apply to a variety of cases.</p></blockquote><p></p>
[QUOTE="Scion, post: 1356382, member: 5777"] Depending on the circumstances it very well might be, but there are no lists for them so they are all dm's call. I want there to be an actual list of modifiers. It is possible that the 20 could be reduced correct? then there is also the possibility of it being increased. You will have to explain that one I'm afraid. Search is a very good skill, and a character who is already determined to be good at finding things will get it. So they give up nothing. For dungeoneering that is harder, but since it deals with abberations, caverns, oozes, and spelunking it is probably a good thing for at least someone in the party to have. So they are all very good skills to have. Sure, if they are putting 5 points into something other than search then they will be good at something else, but then they wont be good at searching. It works the same either way, but this way you get a good skill plus a bonus to another good skill. Doesnt look like giving up much. Picking up 3 useful skills that happen to mesh well doesnt seem incredibly highly focused. Picking up skill focus feat and the skills does seem pretty focused though. But then with that feat he'll be able to track someone who is hiding their tracks without having to roll. But if he is skilled he will have some idea of what to do to minimize what people look for. Even failing that, the sheer fact that the corridor is used very often should pose some penalty. For all the characters know a hundred people could've passed through that corridor that very day. But there is no current mechanic other than, 'the dm can adjust dc's as he sees fit', and this just feels wrong. True the guy is just running, lets say he has no skill and has no real intelligence. But he is smart enough to close the door behind him. Now, the room he just passed through is used often, most of the doors are used often, and the pc's have never been in this room before. DC 20 still? that seems odd to me. If anything in the world makes it more difficult then a whole lot of extra prints should. It doesnt say what it is for other than 'stone floor'. So that could be he is the only person to have passed in days, in hours, in minutes, another person has passed since, 10, 100, 1000, etc. There needs to be a bit more detail here. Whatever you assume to be the case is good for your game, and as long as you are comfortable handling it that is fine. Consistancy is good, I would prefer the ability to be consistant across a vast range of encounters. Just a few extra lines of description would've solved the whole problem. Some variety of opposed rolls, at least to some extent, might work. Possibly just getting to add certain modifiers or whatever. DC 20 isnt terribly hard when you get to retry as often as you like. If you only have a +1 to your check you could still track this guy, for a mile. Sure it might take an hour and he'll be well on his way by then, but that doesnt matter, you can still find him. So for a single feat and a skill point you can track just about anyone, just about anywhere. If you want to actually put more points into it then you are able to take 10 within a few levels and never fail. There are reasons people want to change tumble. This skill needs something similar, or at least an extra chart of modifiers that will apply to a variety of cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tracking over rock. Is it too easy?
Top